Robot Simulator of the Robotics Group for Self-Organization of Control: base.cpp File Reference

# base.cpp File Reference

`#include <iostream>`
`#include <assert.h>`
`#include <osg/Node>`
`#include <osg/CameraNode>`
`#include <osg/Geode>`
`#include <osg/Geometry>`
`#include <osg/Texture2D>`
`#include <osg/TexEnv>`
`#include <osg/TexGen>`
`#include <osg/Depth>`
`#include <osg/StateSet>`
`#include <osg/ClearNode>`
`#include <osg/Transform>`
`#include <osg/MatrixTransform>`
`#include <osg/Light>`
`#include <osg/LightSource>`
`#include <osg/ShapeDrawable>`
`#include <osg/PolygonOffset>`
`#include <osg/CullFace>`
`#include <osg/TexGenNode>`
`#include <osgText/Font>`
`#include <osgUtil/CullVisitor>`
`#include <osgDB/Registry>`
`#include <osgDB/ReadFile>`
`#include <osgGA/AnimationPathManipulator>`
`#include "base.h"`
`#include <ode-dbl/ode.h>`
`#include <osgText/Text>`
`#include "osghandle.h"`
`#include "odehandle.h"`
`#include <selforg/statistictools.h>`
`#include "color.h"`
`#include <selforg/configurable.h>`
`#include <string>`
`#include <vector>`
`#include <osg/ref_ptr>`
`#include <ode-dbl/common.h>`
`#include <selforg/storeable.h>`
`#include "pos.h"`
`#include "pose.h"`
`#include <ode-dbl/contact.h>`
`#include "osgforwarddecl.h"`
`#include <selforg/callbackable.h>`
`#include <osgShadow/ShadowedScene>`
`#include <osgShadow/ShadowVolume>`
`#include <osgShadow/ShadowTexture>`
`#include <osgShadow/ShadowMap>`
`#include <osgShadow/SoftShadowMap>`
`#include <osgShadow/ParallelSplitShadowMap>`
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## Namespaces
namespace | lpzrobots

| forward declarations
## Variables
char | fragmentShaderSource_noBaseTexture []
char | fragmentShaderSource_withBaseTexture []