Robot Simulator of the Robotics Group for Self-Organization of Control: osgprimitive.cpp File Reference

# osgprimitive.cpp File Reference

`#include <assert.h>`
`#include <osg/Texture2D>`
`#include <osg/Geode>`
`#include <osg/ShapeDrawable>`
`#include <osg/MatrixTransform>`
`#include <osgDB/ReadFile>`
`#include <osg/Geometry>`
`#include <osg/Material>`
`#include <osg/TexEnv>`
`#include <osg/AlphaFunc>`
`#include "osgprimitive.h"`
`#include <selforg/stl_adds.h>`
Include dependency graph for osgprimitive.cpp:

## Namespaces
namespace | lpzrobots

| forward declarations
## Functions
ref_ptr< Material > | getMaterial (const Color &c, Material::ColorMode mode=Material::DIFFUSE)
osg::Geode * | createRectangle (const OsgHandle &, const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, double repeatOnR, double repeatOnS)
void | addTexture (Geode *geode, const TextureDescr &tex)
Geode * | test ()