generates white (no averaging) uniformly distributed random number between "min" and "max" More...
#include <noisegenerator.h>
Inherits NoiseGenerator.

Public Member Functions | |
| WhiteUniformNoise () | |
| virtual | ~WhiteUniformNoise () |
| virtual double | generate () |
| generate somehow distributed random number parameterized with min and max. | |
generates white (no averaging) uniformly distributed random number between "min" and "max"
| WhiteUniformNoise | ( | ) | [inline] |
| virtual ~WhiteUniformNoise | ( | ) | [inline, virtual] |
| virtual double generate | ( | ) | [inline, virtual] |
generate somehow distributed random number parameterized with min and max.
valid only for ONE random number, use add() for adding this kind of noise to several channels
Implements NoiseGenerator.
1.6.3