Robotsystem of the Robot Group Leipzig: Member List

- Main Page
- Namespaces
- Classes
- Files
- Directories
- Related Pages
- Examples

- Search for |

- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

# TerrainGround Member List

This is the complete list of members for TerrainGround, including all inherited members.

AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle |
coding | TerrainGround | `[protected]`
create() | TerrainGround | `[protected, virtual]`
destroy() | TerrainGround | `[protected, virtual]`
filename | TerrainGround | `[protected]`
getAngularSpeed() const | AbstractObstacle | `[virtual]`
getMainPrimitive() const | TerrainGround | `[inline, virtual]`
getOrientation() const | AbstractObstacle | `[virtual]`
getPos() | AbstractObstacle | `[virtual]`
getPose() | AbstractObstacle | `[virtual]`
getPosition() const | AbstractObstacle | `[virtual]`
getSpeed() const | AbstractObstacle | `[virtual]`
height | TerrainGround | `[protected]`
heightfield | TerrainGround | `[protected]`
obst | AbstractObstacle | `[protected]`
obstacle_exists | AbstractObstacle | `[protected]`
odeHandle | AbstractObstacle | `[protected]`
osgHandle | AbstractObstacle | `[protected]`
pose | AbstractObstacle | `[protected]`
setColor(const Color &color) | AbstractObstacle | `[virtual]`
setPos(const osg::Vec3 &pos) | AbstractObstacle | `[virtual]`
setPose(const osg::Matrix &pose) | TerrainGround | `[virtual]`
setPosition(const osg::Vec3 &pos) | AbstractObstacle | `[virtual]`
setSubstance(const Substance &substance) | AbstractObstacle | `[virtual]`
TerrainGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &filename, const std::string &texture, double x_size, double y_size, double height, OSGHeightField::CodingMode coding=OSGHeightField::Red) | TerrainGround |
texture | TerrainGround | `[protected]`
update() | TerrainGround | `[inline, virtual]`
x_size | TerrainGround | `[protected]`
y_size | TerrainGround | `[protected]`
~AbstractObstacle() | AbstractObstacle | `[virtual]`
~TerrainGround() | TerrainGround | `[inline, virtual]`