Robotsystem of the Robot Group Leipzig: ode_robots/obstacles/ Directory Reference

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# obstacles Directory Reference

Obstacles in our simulations are different kinds of boundaries, so called arenas or playgrounds. More...

## Directories
directory | tracksections
## Files
file | abstractground.cpp
file | abstractground.h [code]
file | abstractobstacle.cpp
file | abstractobstacle.h [code]
file | closedplayground.h [code]
file | complexplayground.cpp
file | complexplayground.h [code]
file | meshground.cpp
file | meshground.h [code]
file | meshobstacle.h [code]
file | octaplayground.h [code]
file | passivebox.h [code]
file | passivecapsule.h [code]
file | passivemesh.h [code]
file | passivesphere.h [code]
file | playground.h [code]
file | raceground.h [code]
file | ode_robots/obstacles/README
| This file is used for the doxygen documentation.

file | terrainground.cpp
file | terrainground.h [code]

## Detailed Description

Obstacles in our simulations are different kinds of boundaries, so called arenas or playgrounds.

lpzrobots::Playground is just a rectancular arena, lpzrobots::ClosedPlayground one with a ceiling. The lpzrobots::OctaPlayground can have 8 corners but even more, because the number of corners is adjustable, so you can even generate a circular arena. Furthermore there is a class lpzrobots::TerrainGround for using ppm files as ground in simulations (which is not working at the moment).

The lpzrobots::Sphere is at the moment the only moveable (e.g. through collisions with moving vehicles) obstacle but all other bodies are also possible.