Robotsystem of the Robot Group Leipzig: MotionBlurOperation Class Reference

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# MotionBlurOperation Class Reference

a class that enables motion blur for the scenegraph should be called in the main simulation loop More...

`#include <motionblurcallback.h>`

List of all members.

## Public Member Functions
| MotionBlurOperation (GlobalData &global)
| globalData.odeConfig.motionPersistence - determines the level of motion blur, between 0.0 and 1.0, for example: heavy motion blur is set by globalData.odeConfig.motionPersistance=0.25 light motuib blur is set by globalData.odeConfig.motionPersistence=0.1
virtual void | operator() (osg::Object *object)

## Detailed Description

a class that enables motion blur for the scenegraph should be called in the main simulation loop

## Constructor & Destructor Documentation

MotionBlurOperation | ( | GlobalData & | global | ) | `[inline]`

globalData.odeConfig.motionPersistence - determines the level of motion blur, between 0.0 and 1.0, for example: heavy motion blur is set by globalData.odeConfig.motionPersistance=0.25 light motuib blur is set by globalData.odeConfig.motionPersistence=0.1

## Member Function Documentation

void operator() | ( | osg::Object * | object | ) | `[virtual]`

The documentation for this class was generated from the following files:

- motionblurcallback.h
- motionblurcallback.cpp