Robot Simulator of the Robotics Group for Self-Organization of Control: Member List

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# Base Member List

This is the complete list of members for Base, including all inherited members.

addCallbackable(Callbackable *callbackableInstance, CallbackableType type=BackCaller::DEFAULT_CALLBACKABLE_TYPE) | BackCaller | `[virtual]`
BackCaller() | BackCaller |
Base(const std::string &caption="lpzrobots Simulator Martius, Der, Guettler") | Base |
callBack(CallbackableType type=BackCaller::DEFAULT_CALLBACKABLE_TYPE) | BackCaller | `[virtual]`
CallbackableType typedef | BackCaller |
callBackQMP(CallbackableType type=BackCaller::DEFAULT_CALLBACKABLE_TYPE) | BackCaller | `[virtual]`
caption | Base | `[protected]`
captionline | Base | `[protected]`
CastsShadowTraversalMask | Base | `[protected]`
changeShadowTechnique() | Base | `[protected, virtual]`
contains(char **list, int len, const char *str) | Base | `[static]`
createHUD() | Base | `[virtual]`
createShadowedScene(osg::Node *shadowed, osg::Vec3 posOfLight, unsigned int unit) | Base | `[virtual]`
createShadowedScene(osg::Node *sceneToShadow, osg::LightSource *lightSource, int shadowType) | Base | `[virtual]`
DEFAULT_CALLBACKABLE_TYPE | BackCaller | `[static]`
getHUDSM() | Base | `[virtual]`
GRAPHICS_CALLBACKABLE | Base | `[static]`
graphicsCallbackables | Base | `[protected]`
ground | Base | `[protected]`
groundScene | Base | `[protected]`
groundTexture | Base | `[protected]`
hud | Base | `[protected]`
hUDStatisticsManager | Base | `[protected]`
lightSource | Base | `[protected]`
makeGround() | Base | `[virtual]`
makeLights(osg::StateSet *stateset) | Base | `[virtual]`
makePhysicsScene() | Base | `[virtual]`
makeScene() | Base | `[virtual]`
makeSky() | Base | `[virtual]`
odeHandle | Base | `[protected]`
osgHandle | Base | `[protected]`
PHYSICS_CALLBACKABLE | Base | `[static]`
physicsCallbackables | Base | `[protected]`
plane | Base | `[protected]`
ReceivesShadowTraversalMask | Base | `[protected]`
removeAllCallbackables(CallbackableType type) | BackCaller | `[virtual]`
removeCallbackable(Callbackable *callbackableInstance, CallbackableType type=BackCaller::DEFAULT_CALLBACKABLE_TYPE) | BackCaller | `[virtual]`
root | Base | `[protected]`
sceneToShadow | Base | `[protected]`
setCaption(const std::string &caption) | Base | `[virtual]`
setGroundTexture(const char *filename) | Base | `[inline, virtual]`
setTimeStats(double time, double realtimefactor, double truerealtimefactor, bool pause) | Base | `[protected, virtual]`
shadow | Base | `[protected]`
shadowedScene | Base | `[protected]`
shadowTexSize | Base | `[protected]`
statisticLine | Base | `[protected]`
timestats | Base | `[protected]`
transform | Base | `[protected]`
useNVidia | Base | `[protected]`
~BackCaller() | BackCaller | `[virtual]`
~Base() | Base | `[virtual]`