Robot Simulator of the Robotics Group for Self-Organization of Control: Member List

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# MeshGround Member List

This is the complete list of members for MeshGround, including all inherited members.

AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle |
coding | MeshGround | `[protected]`
create() | MeshGround | `[protected, virtual]`
destroy() | MeshGround | `[protected, virtual]`
filename | MeshGround | `[protected]`
getAngularSpeed() const | AbstractObstacle | `[virtual]`
getMainPrimitive() const =0 | AbstractObstacle | `[pure virtual]`
getOrientation() const | AbstractObstacle | `[virtual]`
getPos() | AbstractObstacle | `[virtual]`
getPose() | AbstractObstacle | `[virtual]`
getPosition() const | AbstractObstacle | `[virtual]`
getSpeed() const | AbstractObstacle | `[virtual]`
height | MeshGround | `[protected]`
heightfield | MeshGround | `[protected]`
MeshGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &filename, const std::string &texture, double x_size, double y_size, double height, OSGHeightField::CodingMode coding=OSGHeightField::Red) | MeshGround |
obst | AbstractObstacle | `[protected]`
obstacle_exists | AbstractObstacle | `[protected]`
odeHandle | AbstractObstacle | `[protected]`
osgHandle | AbstractObstacle | `[protected]`
pose | AbstractObstacle | `[protected]`
setColor(const Color &color) | AbstractObstacle | `[virtual]`
setPos(const osg::Vec3 &pos) | AbstractObstacle | `[virtual]`
setPose(const osg::Matrix &pose) | MeshGround | `[virtual]`
setPosition(const osg::Vec3 &pos) | AbstractObstacle | `[virtual]`
setSubstance(const Substance &substance) | AbstractObstacle | `[virtual]`
setTexture(const std::string &filename, double repeatOnX=1, double repeatOnY=1) | AbstractObstacle | `[virtual]`
setTexture(int surface, const std::string &filename, double repeatOnX, double repeatOnY) | AbstractObstacle | `[virtual]`
texture | MeshGround | `[protected]`
update() | MeshGround | `[inline, virtual]`
x_size | MeshGround | `[protected]`
y_size | MeshGround | `[protected]`
~AbstractObstacle() | AbstractObstacle | `[virtual]`