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# CameraManipulatorRace Member List

This is the complete list of members for CameraManipulatorRace, including all inherited members.

addMouseEvent(const osgGA::GUIEventAdapter &ea) | CameraManipulator | `[protected, virtual]`
calcMovement() | CameraManipulator | `[protected, virtual]`
calcMovementByAgent() | CameraManipulatorRace | `[protected, virtual]`
CameraManipulator(osg::Node *node, GlobalData &global) | CameraManipulator |
CameraManipulatorRace(osg::Node *node, GlobalData &global) | CameraManipulatorRace |
className() const | CameraManipulatorRace | `[inline, virtual]`
computeMatrix() | CameraManipulator | `[protected, virtual]`
degreeAccuracy | CameraManipulator | `[protected]`
degreeSmoothness | CameraManipulator | `[protected]`
desiredEye | CameraManipulator | `[protected, static]`
desiredView | CameraManipulator | `[protected, static]`
event | CameraManipulator | `[protected]`
event_old | CameraManipulator | `[protected]`
eye | CameraManipulator | `[protected, static]`
flushMouseEventStack() | CameraManipulator | `[protected, virtual]`
getInverseMatrix() const | CameraManipulator | `[virtual]`
getMatrix() const | CameraManipulator | `[virtual]`
getNode() const | CameraManipulator | `[virtual]`
getNode() | CameraManipulator | `[virtual]`
getUsage(osg::ApplicationUsage &usage) const | CameraManipulator | `[virtual]`
globalData | CameraManipulator | `[protected]`
handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | CameraManipulator | `[virtual]`
home(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | CameraManipulator | `[virtual]`
home_externally_set | CameraManipulator | `[protected, static]`
home_eye | CameraManipulator | `[protected, static]`
home_view | CameraManipulator | `[protected, static]`
i | CameraManipulator | `[protected, static]`
init(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | CameraManipulator | `[virtual]`
lengthAccuracy | CameraManipulator | `[protected]`
lengthSmoothness | CameraManipulator | `[protected]`
manageAgents(const int &fkey) | CameraManipulator | `[protected, virtual]`
modelScale | CameraManipulator | `[protected]`
node | CameraManipulator | `[protected]`
oldPositionOfAgent | CameraManipulator | `[protected, static]`
oldPositionOfAgentDefined | CameraManipulator | `[protected, static]`
pose | CameraManipulator | `[protected]`
setByInverseMatrix(const osg::Matrixd &matrix) | CameraManipulator | `[inline, virtual]`
setByMatrix(const osg::Matrixd &matrix) | CameraManipulator | `[virtual]`
setHome(const osg::Vec3 &eye, const osg::Vec3 &view) | CameraManipulator | `[virtual]`
setHomeEyeByAgent() | CameraManipulator | `[protected, virtual]`
setHomeViewByAgent() | CameraManipulator | `[protected, virtual]`
setNode(osg::Node *) | CameraManipulator | `[virtual]`
update() | CameraManipulator | `[virtual]`
view | CameraManipulator | `[protected, static]`
watchingAgent | CameraManipulator | `[protected, static]`
watchingAgentDefined | CameraManipulator | `[protected, static]`
~CameraManipulator() | CameraManipulator | `[protected, virtual]`
~CameraManipulatorRace() | CameraManipulatorRace | `[protected, virtual]`