Robotsystem of the Robot Group Leipzig: Member List

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# AbstractGround Member List

This is the complete list of members for AbstractGround, including all inherited members.

AbstractGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, bool createGround=true) | AbstractGround |
AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle |
create()=0 | AbstractGround | `[protected, pure virtual]`
createGround(bool create) | AbstractGround | `[virtual]`
createGround() | AbstractGround | `[protected, virtual]`
creategroundPlane | AbstractGround | `[protected]`
destroy() | AbstractGround | `[protected, virtual]`
getMainPrimitive() const | AbstractGround | `[virtual]`
getPose() | AbstractObstacle | `[virtual]`
getPosition() | AbstractObstacle | `[virtual]`
ground_length | AbstractGround | `[protected]`
groundColor | AbstractGround | `[protected]`
groundPlane | AbstractGround | `[protected]`
groundTextureFileName | AbstractGround | `[protected]`
obst | AbstractGround | `[protected]`
obstacle_exists | AbstractObstacle | `[protected]`
odeHandle | AbstractObstacle | `[protected]`
osgHandle | AbstractObstacle | `[protected]`
pose | AbstractObstacle | `[protected]`
recreate() | AbstractGround | `[protected, virtual]`
setColor(const Color &color) | AbstractGround | `[virtual]`
setGroundColor(const Color &color) | AbstractGround | `[virtual]`
setGroundTexture(const std::string &filename) | AbstractGround | `[virtual]`
setPose(const osg::Matrix &pose) | AbstractGround | `[virtual]`
setPosition(const osg::Vec3 &pos) | AbstractObstacle | `[virtual]`
setTexture(const std::string &filename) | AbstractGround | `[virtual]`
update() | AbstractGround | `[virtual]`
wallTextureFileName | AbstractGround | `[protected]`
~AbstractGround() | AbstractGround | `[virtual]`
~AbstractObstacle() | AbstractObstacle | `[virtual]`