Robotsystem of the Robot Group Leipzig: base.cpp File Reference

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# base.cpp File Reference

`#include <iostream>`
`#include <osg/Node>`
`#include <osg/Geode>`
`#include <osg/Geometry>`
`#include <osg/Texture2D>`
`#include <osg/TexEnv>`
`#include <osg/TexGen>`
`#include <osg/Depth>`
`#include <osg/StateSet>`
`#include <osg/ClearNode>`
`#include <osg/Transform>`
`#include <osg/MatrixTransform>`
`#include <osg/Light>`
`#include <osg/LightSource>`
`#include <osg/ShapeDrawable>`
`#include <osg/PolygonOffset>`
`#include <osg/CullFace>`
`#include <osg/TexGenNode>`
`#include <osgUtil/CullVisitor>`
`#include <osgDB/Registry>`
`#include <osgDB/ReadFile>`
`#include <osgGA/AnimationPathManipulator>`
`#include "shadowcallback.h"`
`#include "base.h"`
`#include "primitive.h"`

Include dependency graph for base.cpp:

## Namespaces
namespace | lpzrobots
## Variables
char | lpzrobots::fragmentShaderSource_noBaseTexture []
char | lpzrobots::fragmentShaderSource_withBaseTexture []