abstractground.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *    frankguettler@gmx.de                                                 *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  *   $Log: abstractground.h,v $
00024  *   Revision 1.2  2006/07/14 12:23:32  martius
00025  *   selforg becomes HEAD
00026  *
00027  *   Revision 1.1.2.9  2006/07/14 11:36:32  martius
00028  *   revert to older revision of robot3
00029  *
00030  *   Revision 1.1.2.8  2006/07/13 12:11:26  robot5
00031  *   Using overhauled primitives Plane and Box.
00032  *   Repeat texturing is supported by them now.
00033  *
00034  *   Revision 1.1.2.7  2006/06/29 16:39:55  robot3
00035  *   -you can now see bounding shapes if you type ./start -drawboundings
00036  *   -includes cleared up
00037  *   -abstractobstacle and abstractground have now .cpp-files
00038  *
00039  *   Revision 1.1.2.6  2006/06/26 08:25:03  robot3
00040  *   fixed ground texture bug
00041  *
00042  *   Revision 1.1.2.5  2006/06/22 12:25:45  der
00043  *   added setGroundTexture and setGroundColor
00044  *
00045  *   Revision 1.1.2.4  2006/06/16 22:27:26  martius
00046  *   getMainPrimtive
00047  *
00048  *   Revision 1.1.2.3  2006/05/23 14:13:41  der
00049  *   fixed initialization bug
00050  *
00051  *   Revision 1.1.2.2  2006/05/23 13:37:45  robot3
00052  *   -fixed some creating bugs
00053  *   -setColor,setTexture and createGround must be
00054  *    called before setPosition now
00055  *
00056  *   Revision 1.1.2.1  2006/05/19 08:41:27  robot3
00057  *   Class AbstractGround contains now basic routines like
00058  *   creating the groundPlane, setPose and so on
00059  *
00060  *                                                                         *
00061  *                                                                         *
00062  ***************************************************************************/
00063 #ifndef __ABSTRACTGROUND_H
00064 #define __ABSTRACTGROUND_H
00065 
00066 #include <vector>
00067 #include "abstractobstacle.h"
00068 
00069 namespace lpzrobots {
00070 
00071   class Primitive; 
00072 
00073   // abstract class for any playground
00074   class AbstractGround : public AbstractObstacle {
00075 
00076 public:
00077 
00078     AbstractGround(const OdeHandle& odeHandle, const OsgHandle& osgHandle, bool createGround=true);
00079 
00080     virtual ~AbstractGround();
00081 
00082     virtual void update();
00083 
00084 
00085     virtual void setPose(const osg::Matrix& pose);
00086 
00087     virtual void createGround(bool create);
00088 
00089     /**
00090      * sets the obstacle color
00091      * @param color values in RGBA
00092      */
00093     virtual void setColor(const Color& color);
00094 
00095 
00096     virtual void setTexture(const std::string& filename);
00097 
00098     virtual Primitive* getMainPrimitive() const;
00099 
00100     virtual void setGroundTexture(const std::string& filename);
00101 
00102     /**
00103      * sets the ground color
00104      * should be called before setPosition()
00105      * @param color values in RGBA
00106      */
00107     virtual void setGroundColor(const Color& color);
00108 
00109   protected:
00110 
00111     std::vector<Primitive*> obst; //obstacles
00112     Primitive* groundPlane; // the groundplane
00113     bool creategroundPlane;
00114     double ground_length;
00115     std::string wallTextureFileName;
00116     Color groundColor;
00117     std::string groundTextureFileName;
00118 
00119     virtual void recreate();
00120 
00121     virtual void create()=0;
00122 
00123     virtual void createGround();
00124 
00125     virtual void destroy();
00126 
00127   };
00128 
00129 }
00130 
00131 #endif

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