#include <forcedsphere.h>
Inherits OdeRobot.
Inheritance diagram for ForcedSphere:


Public Member Functions | |
| ForcedSphere (const OdeHandle &odeHandle, const OsgHandle &osgHandle, const char *name, double radius=1, double max_force=1) | |
| constructor | |
| virtual | ~ForcedSphere () |
| virtual void | update () |
| update all primitives and joints | |
| virtual void | place (const osg::Matrix &pose) |
| sets the pose of the vehicle | |
| virtual bool | collisionCallback (void *data, dGeomID o1, dGeomID o2) |
| This is the collision handling function for sphere robots. | |
| virtual void | doInternalStuff (const GlobalData &globalData) |
| this function is called in each timestep. | |
| virtual int | getSensors (sensor *sensors, int sensornumber) |
| Writes the sensor values to an array in the memory. | |
| virtual void | setMotors (const motor *motors, int motornumber) |
| Reads the actual motor commands from an array, an sets all motors of the snake to this values. | |
| virtual int | getMotorNumber () |
| Returns the number of motors used by the snake. | |
| virtual int | getSensorNumber () |
| Returns the number of sensors used by the robot. | |
Protected Member Functions | |
| virtual Primitive * | getMainPrimitive () const |
| the main object of the robot, which is used for position and speed tracking | |
| virtual void | create (const osg::Matrix &pose) |
| creates vehicle at desired position | |
| virtual void | destroy () |
| destroys vehicle and space | |
Protected Attributes | |
| Primitive * | object [1] |
| double | radius |
| double | max_force |
| bool | created |
| ForcedSphere | ( | const OdeHandle & | odeHandle, | |
| const OsgHandle & | osgHandle, | |||
| const char * | name, | |||
| double | radius = 1, |
|||
| double | max_force = 1 | |||
| ) |
constructor
| ~ForcedSphere | ( | ) | [virtual] |
| bool collisionCallback | ( | void * | data, | |
| dGeomID | o1, | |||
| dGeomID | o2 | |||
| ) | [virtual] |
This is the collision handling function for sphere robots.
This overwrides the function collisionCallback of the class robot.
| data | ||
| o1 | first geometrical object, which has taken part in the collision | |
| o2 | second geometrical object, which has taken part in the collision |
Implements OdeRobot.
| void create | ( | const osg::Matrix & | pose | ) | [protected, virtual] |
creates vehicle at desired position
| pose | 4x4 pose matrix |
| void destroy | ( | ) | [protected, virtual] |
destroys vehicle and space
| void doInternalStuff | ( | const GlobalData & | globalData | ) | [virtual] |
this function is called in each timestep.
It should perform robot-internal checks, like space-internal collision detection, sensor resets/update etc.
| globalData | structure that contains global data from the simulation environment |
Implements OdeRobot.
| virtual Primitive* getMainPrimitive | ( | ) | const [inline, protected, virtual] |
| int getMotorNumber | ( | ) | [virtual] |
| int getSensorNumber | ( | ) | [virtual] |
Returns the number of sensors used by the robot.
Implements AbstractRobot.
| int getSensors | ( | sensor * | sensors, | |
| int | sensornumber | |||
| ) | [virtual] |
Writes the sensor values to an array in the memory.
| sensors | pointer to the array | |
| sensornumber | length of the sensor array |
Implements AbstractRobot.
| void place | ( | const osg::Matrix & | pose | ) | [virtual] |
| void setMotors | ( | const motor * | motors, | |
| int | motornumber | |||
| ) | [virtual] |
Reads the actual motor commands from an array, an sets all motors of the snake to this values.
It is an linear allocation.
| motors | pointer to the array, motor values are scaled to [-1,1] | |
| motornumber | length of the motor array |
Implements AbstractRobot.
| void update | ( | ) | [virtual] |
bool created [protected] |
double max_force [protected] |
double radius [protected] |
1.4.7