#include <raysensor.h>
Inherited by IRSensor.
Inheritance diagram for RaySensor:

Public Types | |
| drawNothing | |
| drawRay | |
| drawSensor | |
| drawAll | |
| enum | rayDrawMode { drawNothing, drawRay, drawSensor, drawAll } |
Public Member Functions | |
| RaySensor () | |
| virtual | ~RaySensor () |
| virtual void | init (const OdeHandle &odeHandle, const OsgHandle &osgHandle, Primitive *body, const osg::Matrix pose, double range, rayDrawMode drawMode=drawSensor)=0 |
| providing essential information | |
| virtual void | reset ()=0 |
| used for reseting the sensor value to a value of maximal distance. | |
| virtual bool | sense (dGeomID object)=0 |
| performs sense action by checking collision with the given object | |
| virtual double | get ()=0 |
| returns the sensor value (usually in the range [-1,1] ) | |
| virtual void | update ()=0 |
| updates the position of the osg nodes | |
| virtual dGeomID | getGeomID ()=0 |
| returns the geomID of the ray geom (used for optimisation) | |
This are sensors which are based on distance measurements using the ODE geom class Ray. The sensor value is obtained by collisions. However of no collision is detected the sensor needs to ajust its output as well. Therefore a reset function is provided.
| enum rayDrawMode |
| RaySensor | ( | ) | [inline] |
| virtual ~RaySensor | ( | ) | [inline, virtual] |
| virtual double get | ( | ) | [pure virtual] |
| virtual dGeomID getGeomID | ( | ) | [pure virtual] |
| virtual void init | ( | const OdeHandle & | odeHandle, | |
| const OsgHandle & | osgHandle, | |||
| Primitive * | body, | |||
| const osg::Matrix | pose, | |||
| double | range, | |||
| rayDrawMode | drawMode = drawSensor | |||
| ) | [pure virtual] |
providing essential information
| virtual void reset | ( | ) | [pure virtual] |
| virtual bool sense | ( | dGeomID | object | ) | [pure virtual] |
performs sense action by checking collision with the given object
Implemented in IRSensor.
| virtual void update | ( | ) | [pure virtual] |
1.4.7