#include <simulation.h>
Inherits Base.
Inheritance diagram for Simulation:


Public Types | |
| none | |
| initialised | |
| running | |
| closed | |
| enum | SimulationState { none, initialised, running, closed } |
Public Member Functions | |
| Simulation () | |
| virtual | ~Simulation () |
| bool | run (int argc, char **argv) |
| starts the Simulation. | |
| virtual void | start (const OdeHandle &, const OsgHandle &, GlobalData &globalData)=0 |
| start() is called at the start and should create all the object (obstacles, agents...). | |
| virtual void | end (GlobalData &globalData) |
| end() is called at the end and should tidy up | |
| virtual void | config (GlobalData &globalData) |
| config() is called when the user presses Ctrl-C | |
| virtual bool | command (const OdeHandle &, const OsgHandle &, GlobalData &globalData, int key, bool down) |
| is called if a key was pressed. | |
| virtual void | bindingDescription (osg::ApplicationUsage &au) const |
| this can be used to describe the key bindings used by command() | |
| virtual bool | collCallback (const OdeHandle &, void *data, dGeomID o1, dGeomID o2) |
| collCallback() can be used to overload the standart collision handling. | |
| virtual void | addCallback (GlobalData &globalData, bool draw, bool pause) |
| addCallback() optional additional callback function. | |
| virtual void | operator() (const Producer::Camera &) |
Protected Member Functions | |
| virtual bool | handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &) |
| virtual void | getUsage (osg::ApplicationUsage &au) const |
| virtual void | accept (osgGA::GUIEventHandlerVisitor &v) |
| virtual bool | init (int argc, char **argv) |
| void | setCameraHomePos (const osg::Vec3 &eye, const osg::Vec3 &view) |
| define the home position and view orientation of the camera. | |
| bool | control_c_pressed () |
Static Protected Member Functions | |
| static void | nearCallback (void *data, dGeomID o1, dGeomID o2) |
Protected Attributes | |
| std::list< PlotOption > | plotoptions |
| GlobalData | globalData |
| VideoStream | videostream |
| int | nextLeakAnnounce |
| int | leakAnnCounter |
| long | realtimeoffset |
| long | simtimeoffset |
| int | windowWidth |
| int | windowHeight |
| bool | pause |
| bool | useShadow |
| bool | simulation_time_reached |
| long int | simulation_time |
| long | sim_step |
| int | guiloggerinterval |
| int | filelogginginterval |
| int | neuronvizinterval |
| enum SimulationState |
| Simulation | ( | ) |
| ~Simulation | ( | ) | [virtual] |
| void accept | ( | osgGA::GUIEventHandlerVisitor & | v | ) | [protected, virtual] |
| virtual void addCallback | ( | GlobalData & | globalData, | |
| bool | draw, | |||
| bool | pause | |||
| ) | [inline, virtual] |
addCallback() optional additional callback function.
| virtual void bindingDescription | ( | osg::ApplicationUsage & | au | ) | const [inline, virtual] |
this can be used to describe the key bindings used by command()
| virtual bool collCallback | ( | const OdeHandle & | , | |
| void * | data, | |||
| dGeomID | o1, | |||
| dGeomID | o2 | |||
| ) | [inline, virtual] |
collCallback() can be used to overload the standart collision handling.
However it is called after the robots collision handling.
| virtual bool command | ( | const OdeHandle & | , | |
| const OsgHandle & | , | |||
| GlobalData & | globalData, | |||
| int | key, | |||
| bool | down | |||
| ) | [inline, virtual] |
is called if a key was pressed.
For keycodes see: osgGA::GUIEventAdapter
| void config | ( | GlobalData & | globalData | ) | [virtual] |
config() is called when the user presses Ctrl-C
| bool control_c_pressed | ( | ) | [protected] |
| void end | ( | GlobalData & | globalData | ) | [virtual] |
end() is called at the end and should tidy up
| void getUsage | ( | osg::ApplicationUsage & | au | ) | const [protected, virtual] |
| bool handle | ( | const osgGA::GUIEventAdapter & | ea, | |
| osgGA::GUIActionAdapter & | ||||
| ) | [protected, virtual] |
| bool init | ( | int | argc, | |
| char ** | argv | |||
| ) | [protected, virtual] |
| void nearCallback | ( | void * | data, | |
| dGeomID | o1, | |||
| dGeomID | o2 | |||
| ) | [static, protected] |
| void operator() | ( | const Producer::Camera & | ) | [virtual] |
| bool run | ( | int | argc, | |
| char ** | argv | |||
| ) |
starts the Simulation.
Do not overload it. This function returns of the simulation is terminated.
define the home position and view orientation of the camera.
view.x is the heading angle in degree. view.y is the tilt angle in degree (nick), view.z is ignored
| virtual void start | ( | const OdeHandle & | , | |
| const OsgHandle & | , | |||
| GlobalData & | globalData | |||
| ) | [pure virtual] |
start() is called at the start and should create all the object (obstacles, agents...).
int filelogginginterval [protected] |
GlobalData globalData [protected] |
int guiloggerinterval [protected] |
int leakAnnCounter [protected] |
int neuronvizinterval [protected] |
int nextLeakAnnounce [protected] |
bool pause [protected] |
std::list<PlotOption> plotoptions [protected] |
long realtimeoffset [protected] |
long sim_step [protected] |
long simtimeoffset [protected] |
long int simulation_time [protected] |
bool simulation_time_reached [protected] |
bool useShadow [protected] |
VideoStream videostream [protected] |
int windowHeight [protected] |
int windowWidth [protected] |
1.4.7