Simulation Class Reference

#include <simulation.h>

Inherits Base.

Inheritance diagram for Simulation:

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Collaboration diagram for Simulation:

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List of all members.

Public Types

 none
 initialised
 running
 closed
enum  SimulationState { none, initialised, running, closed }

Public Member Functions

 Simulation ()
virtual ~Simulation ()
bool run (int argc, char **argv)
 starts the Simulation.
virtual void start (const OdeHandle &, const OsgHandle &, GlobalData &globalData)=0
 start() is called at the start and should create all the object (obstacles, agents...).
virtual void end (GlobalData &globalData)
 end() is called at the end and should tidy up
virtual void config (GlobalData &globalData)
 config() is called when the user presses Ctrl-C
virtual bool command (const OdeHandle &, const OsgHandle &, GlobalData &globalData, int key, bool down)
 is called if a key was pressed.
virtual void bindingDescription (osg::ApplicationUsage &au) const
 this can be used to describe the key bindings used by command()
virtual bool collCallback (const OdeHandle &, void *data, dGeomID o1, dGeomID o2)
 collCallback() can be used to overload the standart collision handling.
virtual void addCallback (GlobalData &globalData, bool draw, bool pause)
 addCallback() optional additional callback function.
virtual void operator() (const Producer::Camera &)

Protected Member Functions

virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &)
virtual void getUsage (osg::ApplicationUsage &au) const
virtual void accept (osgGA::GUIEventHandlerVisitor &v)
virtual bool init (int argc, char **argv)
void setCameraHomePos (const osg::Vec3 &eye, const osg::Vec3 &view)
 define the home position and view orientation of the camera.
bool control_c_pressed ()

Static Protected Member Functions

static void nearCallback (void *data, dGeomID o1, dGeomID o2)

Protected Attributes

std::list< PlotOptionplotoptions
GlobalData globalData
VideoStream videostream
int nextLeakAnnounce
int leakAnnCounter
long realtimeoffset
long simtimeoffset
int windowWidth
int windowHeight
bool pause
bool useShadow
bool simulation_time_reached
long int simulation_time
long sim_step
int guiloggerinterval
int filelogginginterval
int neuronvizinterval

Member Enumeration Documentation

enum SimulationState

Enumerator:
none 
initialised 
running 
closed 


Constructor & Destructor Documentation

Simulation (  ) 

~Simulation (  )  [virtual]


Member Function Documentation

void accept ( osgGA::GUIEventHandlerVisitor &  v  )  [protected, virtual]

virtual void addCallback ( GlobalData globalData,
bool  draw,
bool  pause 
) [inline, virtual]

addCallback() optional additional callback function.

virtual void bindingDescription ( osg::ApplicationUsage &  au  )  const [inline, virtual]

this can be used to describe the key bindings used by command()

virtual bool collCallback ( const OdeHandle ,
void *  data,
dGeomID  o1,
dGeomID  o2 
) [inline, virtual]

collCallback() can be used to overload the standart collision handling.

However it is called after the robots collision handling.

Returns:
true if collision is treated, false otherwise

virtual bool command ( const OdeHandle ,
const OsgHandle ,
GlobalData globalData,
int  key,
bool  down 
) [inline, virtual]

is called if a key was pressed.

For keycodes see: osgGA::GUIEventAdapter

Returns:
true if the key was handled

void config ( GlobalData globalData  )  [virtual]

config() is called when the user presses Ctrl-C

bool control_c_pressed (  )  [protected]

void end ( GlobalData globalData  )  [virtual]

end() is called at the end and should tidy up

void getUsage ( osg::ApplicationUsage &  au  )  const [protected, virtual]

bool handle ( const osgGA::GUIEventAdapter &  ea,
osgGA::GUIActionAdapter &   
) [protected, virtual]

bool init ( int  argc,
char **  argv 
) [protected, virtual]

void nearCallback ( void *  data,
dGeomID  o1,
dGeomID  o2 
) [static, protected]

void operator() ( const Producer::Camera &   )  [virtual]

bool run ( int  argc,
char **  argv 
)

starts the Simulation.

Do not overload it. This function returns of the simulation is terminated.

Returns:
: true if closed regulary, false on error

void setCameraHomePos ( const osg::Vec3 eye,
const osg::Vec3 view 
) [protected]

define the home position and view orientation of the camera.

view.x is the heading angle in degree. view.y is the tilt angle in degree (nick), view.z is ignored

virtual void start ( const OdeHandle ,
const OsgHandle ,
GlobalData globalData 
) [pure virtual]

start() is called at the start and should create all the object (obstacles, agents...).


Member Data Documentation

int filelogginginterval [protected]

GlobalData globalData [protected]

int guiloggerinterval [protected]

int leakAnnCounter [protected]

int neuronvizinterval [protected]

int nextLeakAnnounce [protected]

bool pause [protected]

std::list<PlotOption> plotoptions [protected]

long realtimeoffset [protected]

long sim_step [protected]

long simtimeoffset [protected]

long int simulation_time [protected]

bool simulation_time_reached [protected]

bool useShadow [protected]

VideoStream videostream [protected]

int windowHeight [protected]

int windowWidth [protected]


The documentation for this class was generated from the following files:
Generated on Mon Aug 7 16:56:59 2006 for Robotsystem of the Robot Group Leipzig by  doxygen 1.4.7