meshground.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *    frankguettler@gmx.de                                                 *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  *   $Log: meshground.h,v $
00024  *   Revision 1.2  2006/07/14 12:23:33  martius
00025  *   selforg becomes HEAD
00026  *
00027  *   Revision 1.1.2.2  2006/05/29 20:10:28  martius
00028  *   docu, but moved to terrainground anyway
00029  *
00030  *   Revision 1.1.2.1  2006/05/28 22:14:56  martius
00031  *   heightfield included
00032  *
00033  *
00034  *                                                                 *
00035  ***************************************************************************/
00036 #ifndef __MESHGROUND_H
00037 #define __MESHGROUND_H
00038 
00039 #include <stdio.h>
00040 #include <math.h>
00041 
00042 #include "heightfieldprimitive.h"
00043 #include "abstractobstacle.h"
00044  
00045 namespace lpzrobots {
00046 
00047   class MeshGround : public AbstractObstacle {
00048   public:
00049     
00050   
00051     /** Constructor
00052         @param odeHandle 
00053         @param osgHandle
00054         @param filename name of the file to load. 
00055         If ending is .ppm then it is considered as a bitmap height file.
00056         The coding mode is used to decode the heights. 
00057         Otherwise it is consider to be a OSG HeightFieldFile
00058         @param texture image filename for the texture
00059         @param x_size size in x direction in world coordinates
00060         @param y_size size in y direction in world coordinates
00061         @param height height in world coordinates
00062         @param coding Coding mode, see OSGHeightField (this an own class, not in OSG)
00063     */
00064     MeshGround(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00065                const std::string& filename, const std::string& texture, 
00066                double x_size, double y_size, double height,
00067                OSGHeightField::CodingMode coding = OSGHeightField::Red);
00068 
00069     /**
00070      * updates the position of the geoms  ( not nessary for static objects)
00071      */
00072     virtual void update(){ };
00073 
00074     virtual void setPose(const osg::Matrix& pose);
00075 
00076 
00077   protected:
00078     virtual void create();
00079     virtual void destroy();    
00080 
00081   protected:
00082     std::string filename;
00083     std::string texture;
00084     HeightField* heightfield;
00085     double x_size;
00086     double y_size;
00087     double height;
00088     OSGHeightField::CodingMode coding;
00089   };
00090 }
00091 
00092 #endif

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