lpzrobots Namespace Reference


Classes

class  AtomOdeAgent
 Specialised agent for ode robots. More...
class  OdeAgent
 Specialised agent for ode robots. More...
class  AngularMotor
 Abstract angular motor class. More...
class  AngularMotor1Axis
 Angular motor for OneAxisJoints. More...
class  AngularMotor2Axis
 Angular motor for TwoAxisJoints. More...
class  AngularMotor3AxisEuler
 Angular motor for Ball Joints with Euler control. More...
class  AngularMotorNAxis
 Angular motor for arbitrary Joints with custom axis (up to 3). More...
class  Hinge2Servo
 PID Servo motor for hinge2 joints at axis 1 (steering axis). More...
class  HingeServo
 PID Servo motor for hinge joints. More...
class  PID
class  SliderServo
 PID Servo motor for slider joints. More...
class  UniversalServo
 PID Servo motor for universal joints. More...
class  AbstractGround
class  AbstractObstacle
 Abstract class (interface) for obstacles. More...
class  ClosedPlayground
class  MeshGround
class  MeshObstacle
class  OctaPlayground
class  PassiveBox
 (Passive) box as obstacle More...
class  PassiveCapsule
 (Passive) capsule as obstacle More...
class  PassiveMesh
 (Passive) mesh as obstacle More...
class  PassiveSphere
 (Passive) sphere as obstacle More...
class  Playground
class  TerrainGround
 Class provides an terrain based on HeightFields. More...
class  OdeConfig
 The class $name holds the configurable parameters of the simulation environment. More...
class  MoveEarthySkyWithEyePointTransform
class  Base
class  BoundingShape
 class for reading bounding shape description files (.bbox) and to create appropriate geoms File Format: Lines wise, every line stands for one primitive. More...
class  CameraManipulator
 CameraManipulator is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
class  CameraManipulatorFollow
 CameraManipulatorFollow is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
class  CameraManipulatorRace
 CameraManipulatorRace is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
class  CameraManipulatorTV
 CameraManipulatorTV is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
class  ExtendedViewer
 A Producer-based viewer. More...
struct  Indices
struct  Vertex
class  HeightField
 Height field primitive. More...
class  InvisibleBox
class  InvisibleSphere
class  InvisibleCapsule
class  Joint
class  OneAxisJoint
class  TwoAxisJoint
class  FixedJoint
class  HingeJoint
class  Hinge2Joint
class  UniversalJoint
class  BallJoint
class  SliderJoint
class  MotionBlurDrawCallback
 a class that enables motion blur for the scenegraph should be called in the main simulation loop More...
class  OSGHeightField
 Graphical HeightField. More...
class  OSGPrimitive
 Interface class for graphic primitives like spheres, boxes, and meshes, which can be drawn by OSG. More...
class  OSGDummy
 A dummy graphical object, which has no representation in the graphical world. More...
class  OSGPlane
 Graphical plane (represented as a large thin box, because OSG does not draw planes). More...
class  OSGBox
 Graphical box. More...
class  OSGSphere
 Graphical sphere. More...
class  OSGCapsule
 Graphical capsule (a cylinder with round ends). More...
class  OSGCylinder
 Graphical cylinder. More...
class  OSGMesh
 Graphical Mesh or arbitrary OSG model. More...
class  Primitive
 Interface class for primitives represented in the physical and graphical world. More...
class  Plane
 Plane primitive. More...
class  Box
 Box primitive. More...
class  Sphere
 Sphere primitive. More...
class  Capsule
 Capsule primitive. More...
class  Cylinder
 Cylinder primitive. More...
class  Mesh
 Mesh primitive. More...
class  Transform
 Primitive for transforming a geom (primitive without body) in respect to a body (primitive with body). More...
class  DummyPrimitive
 Dummy Primitive which returns 0 for geom and body. More...
struct  Arm2SegmConf
class  Arm2Segm
struct  AtomConf
class  AtomComponent
 AtomComponent. More...
class  CaterPillar
 This is a class, which models a snake like robot. More...
struct  ComponentConf
class  Component
 Component. More...
struct  CaterPillarConf
class  DefaultCaterPillar
 This is a class, which models a snake like robot. More...
struct  SliderWheelieConf
class  DefaultSliderWheelie
 This is a class, which models a snake like robot. More...
struct  WheelieConf
class  DefaultWheelie
 This is a class, which models a snake like robot. More...
class  ForcedSphere
class  Formel1
 Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a capsule like body. More...
class  HurlingSnake
 Hurling snake is a string a beats. More...
struct  MuscledArmConf
class  MuscledArm
struct  Bumper
struct  Nimm2Conf
class  Nimm2
 Robot that looks like a Nimm 2 Bonbon :-) 2 wheels and a cylinder like body. More...
class  Nimm4
 Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a capsule like body. More...
class  OdeRobot
 Abstract class for ODE robots. More...
class  PrimitiveComponent
 Component consisting of one Primitive. More...
class  RobotComponent
 RobotComponent. More...
struct  SchlangeConf
class  Schlange
 This is a class, which models a snake like robot. More...
class  SchlangeForce
 This is a class, which models a snake like robot. More...
class  SchlangeServo
 This is a class, which models a snake like robot. More...
class  SchlangeServo2
 This is a class, which models a snake like robot. More...
class  SchlangeVelocity
 This is a class, which models a snake like robot. More...
class  ShortCircuit
class  SimpleComponent
 SimpleComponent. More...
class  SliderWheelie
 This is a class, which models an annular robot. More...
struct  SphererobotConf
class  Sphererobot
 This is a class, which models a snake like robot. More...
struct  Sphererobot3MassesConf
 configuration object for the Sphererobot3Masses robot. More...
class  Sphererobot3Masses
 A spherical robot with 3 internal masses, which can slide on their orthogonal axes. More...
class  TruckMesh
 Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a truck mesh like body. More...
struct  UwoConf
class  Uwo
 UWO: Unknown Walk Object :-), looks like a plate with a lot of legs. More...
class  Wheelie
 This is a class, which models an annular robot. More...
class  IRSensor
 Class for IR sensors. More...
class  RaySensor
 Abstract class for Ray-based sensors. More...
class  RaySensorBank
 Class for a bank of ray sensors. More...
class  Simulation
class  Axis
class  Color
class  IException
struct  GlobalData
 Data structure holding all essential global information. More...
class  VideoStream
class  OdeHandle
 Data structure for accessing the ODE. More...
class  OsgHandle
 Data structure for accessing the ODE. More...
class  Pos

Typedefs

typedef lpzrobots::Bumper Bumper
typedef std::vector< AbstractObstacle * > ObstacleList
typedef std::vector< Configurable * > ConfigList
typedef std::vector< OdeAgent * > OdeAgentList
typedef lpzrobots::GlobalData GlobalData
 Data structure holding all essential global information.

Enumerations

enum  parts {
  base, upperArm, lowerArm, mainMuscle11,
  mainMuscle12, mainMuscle21, mainMuscle22, smallMuscle11,
  smallMuscle12, smallMuscle21, smallMuscle22, smallMuscle31,
  smallMuscle32, smallMuscle41, smallMuscle42, hand,
  NUMParts
}
enum  joints {
  HJ_BuA, HJ_uAlA, HJ_BmM11, HJ_lAmM12,
  HJ_BmM21, HJ_lAmM22, HJ_BsM11, HJ_uAsM12,
  HJ_BsM21, HJ_uAsM22, HJ_lAsM31, HJ_uAsM32,
  HJ_lAsM41, HJ_uAsM42, SJ_mM1, SJ_mM2,
  SJ_sM1, SJ_sM2, SJ_sM3, SJ_sM4,
  FJ_lAH, NUMJoints
}
enum  CameraType {
  Static, TV, Following, advancedTV,
  advancedFollowing
}

Functions

ref_ptr< Material > getMaterial (const Color &c, Material::ColorMode mode=Material::DIFFUSE)
osg::Matrix osgPose (dGeomID geom)
 returns the osg (4x4) pose matrix of the ode geom
osg::Matrix osgPose (dBodyID body)
 returns the osg (4x4) pose matrix of the ode body
osg::Matrix osgPose (const double *position, const double *rotation)
 converts a position vector and a rotation matrix from ode to osg 4x4 matrix
void odeRotation (const osg::Matrix &pose, dMatrix3 &odematrix)
 converts the rotation component of pose into an ode rotation matrix
int contains (char **list, int len, const char *str)
 returns the index+1 if the list contains the given string or 0 if not
void showParams (const ConfigList &configs)
 shows all parameters of all given configurable objects
void changeParams (ConfigList &configs)
 offers the possibility to change parameter of all configurable objects
void createNewDir (const char *base, char *newdir)
 creates a new directory with the stem base, which is not yet there (using subsequent numbers)
void moveCamera (CameraType camType, OdeRobot &robot)
void moveBehindRobot (OdeRobot &robot)
void moveOnRobot (OdeRobot &robot)
void printMode (CameraType camType)
 EXCEPTION_TEMPLATE (IndexOutOfBoundsException)
 EXCEPTION_TEMPLATE (InvalidArgumentException)
 EXCEPTION_TEMPLATE (DimensionMismatchException)
osg::Matrix osgRotate (const double &alpha, const double &beta, const double &gamma)
 returns a rotation matrix (osg) with the given angles alpha, beta and gamma
Matrix osgMatrix2Matrixlib (const osg::Matrix &m)
 converts osg matrix to matrix of matrixlib
osg::Matrix rotationMatrixFromAxisX (const Axis &axis)
 returns a Rotation matrix that rotates the x-axis along with the given axis.
osg::Matrix rotationMatrixFromAxisZ (const Axis &axis)
 returns a Rotation matrix that rotates the z-axis along with the given axis.
double getAngle (const osg::Vec3 &a, const osg::Vec3 &b)
 returns the angle between two vectors (in rad)
Position multMatrixPosition (const matrix::Matrix &r, Position &p)
 Multiplies 3x3 matrix with position.
Matrix getRotationMatrix (const double &angle)
 returns a rotation matrix with the given angle
Matrix getTranslationMatrix (const Position &p)
 returns a translation matrix with the given Position
Matrix removeTranslationInMatrix (const matrix::Matrix &pose)
 removes the translation in the matrix
Matrix removeRotationInMatrix (const matrix::Matrix &pose)
 removes the rotation in the matrix
double getAngle (Position a, Position b)
 returns the angle between two vectors
template<typename T>
T clip (T v, T minimum, T maximum)
template<typename T>
T abs (T v)
template<typename T>
T normalize360 (T v)

Variables

char fragmentShaderSource_noBaseTexture []
char fragmentShaderSource_withBaseTexture []


Typedef Documentation

typedef struct lpzrobots::Bumper Bumper

typedef std::vector<AbstractObstacle*> ObstacleList

typedef std::vector<Configurable*> ConfigList

typedef std::vector<OdeAgent*> OdeAgentList

typedef struct lpzrobots::GlobalData GlobalData

Data structure holding all essential global information.

Examples:
nimm4.cpp, and sphererobot3masses.cpp.


Enumeration Type Documentation

enum parts

Enumerator:
base 
upperArm 
lowerArm 
mainMuscle11 
mainMuscle12 
mainMuscle21 
mainMuscle22 
smallMuscle11 
smallMuscle12 
smallMuscle21 
smallMuscle22 
smallMuscle31 
smallMuscle32 
smallMuscle41 
smallMuscle42 
hand 
NUMParts 

enum joints

Enumerator:
HJ_BuA 
HJ_uAlA 
HJ_BmM11 
HJ_lAmM12 
HJ_BmM21 
HJ_lAmM22 
HJ_BsM11 
HJ_uAsM12 
HJ_BsM21 
HJ_uAsM22 
HJ_lAsM31 
HJ_uAsM32 
HJ_lAsM41 
HJ_uAsM42 
SJ_mM1 
SJ_mM2 
SJ_sM1 
SJ_sM2 
SJ_sM3 
SJ_sM4 
FJ_lAH 
NUMJoints 

enum CameraType

Enumerator:
Static 
TV 
Following 
advancedTV 
advancedFollowing 


Function Documentation

ref_ptr< Material > getMaterial ( const Color &  c,
Material::ColorMode  mode = Material::DIFFUSE 
)

osg::Matrix osgPose ( dGeomID  geom  ) 

returns the osg (4x4) pose matrix of the ode geom

osg::Matrix osgPose ( dBodyID  body  ) 

returns the osg (4x4) pose matrix of the ode body

osg::Matrix osgPose ( const double *  V,
const double *  R 
)

converts a position vector and a rotation matrix from ode to osg 4x4 matrix

void odeRotation ( const osg::Matrix pose,
dMatrix3 &  odematrix 
)

converts the rotation component of pose into an ode rotation matrix

int contains ( char **  list,
int  len,
const char *  str 
)

returns the index+1 if the list contains the given string or 0 if not

Examples:
integration/main.cpp, and main.cpp.

void showParams ( const ConfigList configs  ) 

shows all parameters of all given configurable objects

void changeParams ( ConfigList configs  ) 

offers the possibility to change parameter of all configurable objects

void createNewDir ( const char *  base,
char *  newdir 
)

creates a new directory with the stem base, which is not yet there (using subsequent numbers)

void lpzrobots::moveCamera ( CameraType  camType,
OdeRobot &  robot 
)

void lpzrobots::moveBehindRobot ( OdeRobot &  robot  ) 

void lpzrobots::moveOnRobot ( OdeRobot &  robot  ) 

void lpzrobots::printMode ( CameraType  camType  ) 

lpzrobots::EXCEPTION_TEMPLATE ( IndexOutOfBoundsException   ) 

lpzrobots::EXCEPTION_TEMPLATE ( InvalidArgumentException   ) 

lpzrobots::EXCEPTION_TEMPLATE ( DimensionMismatchException   ) 

osg::Matrix osgRotate ( const double &  alpha,
const double &  beta,
const double &  gamma 
)

returns a rotation matrix (osg) with the given angles alpha, beta and gamma

matrix::Matrix osgMatrix2Matrixlib ( const osg::Matrix m  ) 

converts osg matrix to matrix of matrixlib

osg::Matrix rotationMatrixFromAxisX ( const Axis &  axis  ) 

returns a Rotation matrix that rotates the x-axis along with the given axis.

The other 2 axis (y,z) are ambiguous.

osg::Matrix rotationMatrixFromAxisZ ( const Axis &  axis  ) 

returns a Rotation matrix that rotates the z-axis along with the given axis.

The other 2 axis (x,y) are ambiguous.

double getAngle ( const osg::Vec3 a,
const osg::Vec3 b 
)

returns the angle between two vectors (in rad)

Position multMatrixPosition ( const Matrix r,
Position p 
)

Multiplies 3x3 matrix with position.

matrix::Matrix getRotationMatrix ( const double &  angle  ) 

returns a rotation matrix with the given angle

matrix::Matrix getTranslationMatrix ( const Position p  ) 

returns a translation matrix with the given Position

matrix::Matrix removeTranslationInMatrix ( const Matrix pose  ) 

removes the translation in the matrix

matrix::Matrix removeRotationInMatrix ( const Matrix pose  ) 

removes the rotation in the matrix

double getAngle ( Position  a,
Position  b 
)

returns the angle between two vectors

T lpzrobots::clip ( T  v,
T  minimum,
T  maximum 
) [inline]

T lpzrobots::abs ( T  v  )  [inline]

T lpzrobots::normalize360 ( T  v  )  [inline]


Variable Documentation

char fragmentShaderSource_noBaseTexture[]

Initial value:

 
  "uniform sampler2DShadow shadowTexture; \n"
  "uniform vec2 ambientBias; \n"
  "\n"
  "void main(void) \n"
  "{ \n"
  "    ambientBias.x=0.8f; \n"
  "    ambientBias.y=0.4f; \n"
  "    gl_FragColor = gl_Color * (ambientBias.x + shadow2DProj( shadowTexture, gl_TexCoord[0] ) * ambientBias.y - 0.4f); \n"
  "}\n"

char fragmentShaderSource_withBaseTexture[]

Initial value:

 
  "uniform sampler2D baseTexture; \n"
  "uniform sampler2DShadow shadowTexture; \n"
  "uniform vec2 ambientBias; \n"
  "\n"
  "void main(void) \n"
  "{ \n"
  "    vec4 color = gl_Color* texture2D( baseTexture, gl_TexCoord[0].xy ); \n"
  "    gl_FragColor = color * (ambientBias.x + shadow2DProj( shadowTexture, gl_TexCoord[1])  * ambientBias.y); \n"
  "}\n"


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