00001 /*************************************************************************** 00002 * Copyright (C) 2005 by Robot Group Leipzig * 00003 * martius@informatik.uni-leipzig.de * 00004 * fhesse@informatik.uni-leipzig.de * 00005 * der@informatik.uni-leipzig.de * 00006 * * 00007 * This program is free software; you can redistribute it and/or modify * 00008 * it under the terms of the GNU General Public License as published by * 00009 * the Free Software Foundation; either version 2 of the License, or * 00010 * (at your option) any later version. * 00011 * * 00012 * This program is distributed in the hope that it will be useful, * 00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00015 * GNU General Public License for more details. * 00016 * * 00017 * You should have received a copy of the GNU General Public License * 00018 * along with this program; if not, write to the * 00019 * Free Software Foundation, Inc., * 00020 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00021 * * 00022 * $Log: nimm4.cpp,v $ 00023 * Revision 1.8 2006/07/14 12:23:40 martius 00024 * selforg becomes HEAD 00025 * 00026 * Revision 1.7.4.17 2006/06/29 16:39:55 robot3 00027 * -you can now see bounding shapes if you type ./start -drawboundings 00028 * -includes cleared up 00029 * -abstractobstacle and abstractground have now .cpp-files 00030 * 00031 * Revision 1.7.4.16 2006/06/25 17:00:32 martius 00032 * Id 00033 * 00034 * Revision 1.7.4.15 2006/06/25 16:57:14 martius 00035 * abstractrobot is configureable 00036 * name and revision 00037 * 00038 * Revision 1.7.4.14 2006/04/04 17:03:21 fhesse 00039 * docu added 00040 * 00041 * Revision 1.7.4.13 2006/04/04 14:13:24 fhesse 00042 * documentation improved 00043 * 00044 * Revision 1.7.4.12 2006/03/31 11:11:38 fhesse 00045 * minor changes in docu 00046 * 00047 * Revision 1.7.4.11 2006/02/01 18:33:40 martius 00048 * use Axis type for Joint axis. very important, since otherwise Vec3 * pose is not the right direction vector anymore 00049 * 00050 * Revision 1.7.4.10 2005/12/29 16:47:40 martius 00051 * joint has getPosition 00052 * 00053 * Revision 1.7.4.9 2005/12/15 17:04:08 martius 00054 * Primitives are not longer inherited from OSGPrimitive, moreover 00055 * they aggregate them. 00056 * Joint have better getter and setter 00057 * 00058 * Revision 1.7.4.8 2005/12/14 15:37:09 martius 00059 * robots are working with osg 00060 * 00061 * Revision 1.7.4.7 2005/12/13 18:11:39 martius 00062 * still trying to port robots 00063 * 00064 * Revision 1.7.4.6 2005/12/13 12:32:09 martius 00065 * nonvisual joints 00066 * 00067 * Revision 1.7.4.5 2005/12/12 23:41:30 martius 00068 * added Joint wrapper 00069 * 00070 * Revision 1.7.4.4 2005/12/11 23:35:08 martius 00071 * *** empty log message *** 00072 * 00073 * Revision 1.7.4.3 2005/12/06 10:13:25 martius 00074 * openscenegraph integration started 00075 * 00076 * Revision 1.7.4.2 2005/11/15 12:29:26 martius 00077 * new selforg structure and OdeAgent, OdeRobot ... 00078 * 00079 * Revision 1.7.4.1 2005/11/14 17:37:17 martius 00080 * moved to selforg 00081 * 00082 * Revision 1.7 2005/11/09 13:24:42 martius 00083 * added GPL 00084 * 00085 ***************************************************************************/ 00086 #include <assert.h> 00087 #include <ode/ode.h> 00088 00089 // include primitives (box, spheres, cylinders ...) 00090 #include "primitive.h" 00091 #include "osgprimitive.h" 00092 00093 // include joints 00094 #include "joint.h" 00095 00096 // include header file 00097 #include "nimm4.h" 00098 00099 using namespace osg; 00100 00101 00102 namespace lpzrobots { 00103 00104 // constructor: 00105 // - give handle for ODE and OSG stuff 00106 // - size of robot, maximal used force and speed factor are adjustable 00107 // - sphereWheels switches between spheres or wheels as wheels 00108 // (wheels are only drawn, collision handling is always with spheres) 00109 Nimm4::Nimm4(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 00110 const std::string& name, 00111 double size/*=1.0*/, double force /*=3*/, double speed/*=15*/, 00112 bool sphereWheels /*=true*/) 00113 : // calling OdeRobots construtor with name of the actual robot 00114 OdeRobot(odeHandle, osgHandle, name, "$Id: nimm4.cpp,v 1.8 2006/07/14 12:23:40 martius Exp $") 00115 { 00116 00117 // robot is not created till now 00118 created=false; 00119 00120 // choose color (here the color of the "Nimm Zwei" candy is used, 00121 // where the name of the Nimm2 and Nimm4 robots comes from ;-) 00122 this->osgHandle.color = Color(2, 156/255.0, 0, 1.0f); 00123 00124 // maximal used force is calculated from the force factor and size given to the constructor 00125 max_force = force*size*size; 00126 00127 // speed and type of wheels are set 00128 this->speed = speed; 00129 this->sphereWheels = sphereWheels; 00130 00131 00132 height=size; 00133 00134 length=size/2.5; // length of body 00135 width=size/2; // radius of body 00136 radius=size/6; // wheel radius 00137 wheelthickness=size/20; // thickness of the wheels (if wheels used, no spheres) 00138 cmass=8*size; // mass of the body 00139 wmass=size; // mass of the wheels 00140 sensorno=4; // number of sensors 00141 motorno=4; // number of motors 00142 segmentsno=5; // number of segments of the robot 00143 }; 00144 00145 00146 /** sets actual motorcommands 00147 @param motors motors scaled to [-1,1] 00148 @param motornumber length of the motor array 00149 */ 00150 void Nimm4::setMotors(const motor* motors, int motornumber){ 00151 assert(created); // robot must exist 00152 // the number of controlled motors is minimum of 00153 // "number of motorcommands" (motornumber) and 00154 // "number of motors inside the robot" (motorno) 00155 int len = (motornumber < motorno)? motornumber : motorno; 00156 00157 // for each motor the motorcommand (between -1 and 1) multiplied with speed 00158 // is set and the maximal force to realize this command are set 00159 for (int i=0; i<len; i++){ 00160 joint[i]->setParam(dParamVel2, motors[i]*speed); 00161 joint[i]->setParam(dParamFMax2, max_force); 00162 } 00163 00164 // another possibility is to set half of the difference between last set speed 00165 // and the actual desired speed as new speed; max_force is also set 00166 /* 00167 double tmp; 00168 int len = (motornumber < motorno)? motornumber : motorno; 00169 for (int i=0; i<len; i++){ 00170 tmp=dJointGetHinge2Param(joint[i],dParamVel2); 00171 dJointSetHinge2Param(joint[i],dParamVel2,tmp + 0.5*(motors[i]*speed-tmp) ); 00172 dJointSetHinge2Param (joint[i],dParamFMax2,max_force); 00173 } 00174 */ 00175 }; 00176 00177 /** returns actual sensorvalues 00178 @param sensors sensors scaled to [-1,1] (more or less) 00179 @param sensornumber length of the sensor array 00180 @return number of actually written sensors 00181 */ 00182 int Nimm4::getSensors(sensor* sensors, int sensornumber){ 00183 assert(created); // robot must exist 00184 00185 // the number of sensors to read is the minimum of 00186 // "number of sensors requested" (sensornumber) and 00187 // "number of sensors inside the robot" (sensorno) 00188 int len = (sensornumber < sensorno)? sensornumber : sensorno; 00189 00190 // for each sensor the anglerate of the joint is red and scaled with 1/speed 00191 for (int i=0; i<len; i++){ 00192 sensors[i]=joint[i]->getPosition2Rate(); 00193 sensors[i]/=speed; //scaling 00194 } 00195 // the number of red sensors is returned 00196 return len; 00197 }; 00198 00199 00200 void Nimm4::place(const Matrix& pose){ 00201 // the position of the robot is the center of the body (without wheels) 00202 // to set the vehicle on the ground when the z component of the position is 0 00203 // width*0.6 is added (without this the wheels and half of the robot will be in the ground) 00204 Matrix p2; 00205 p2 = pose * Matrix::translate(Vec3(0, 0, width*0.6)); 00206 create(p2); 00207 }; 00208 00209 00210 /** 00211 * updates the osg notes 00212 */ 00213 void Nimm4::update(){ 00214 assert(created); // robot must exist 00215 00216 for (int i=0; i<segmentsno; i++) { // update objects 00217 object[i]->update(); 00218 } 00219 for (int i=0; i < 4; i++) { // update joints 00220 joint[i]->update(); 00221 } 00222 00223 }; 00224 00225 /** things for collision handling inside the space of the robot can be done here 00226 */ 00227 void Nimm4::mycallback(void *data, dGeomID o1, dGeomID o2){ 00228 // do collisions handling for collisions between parts inside the space of the robot here 00229 // this has no meaning for this robot, because collsions between wheels and body are ignored 00230 // but if parts of the robot can move against each other this is important 00231 00232 // the follwing (not active) code part can be used to check if objects which had collisions 00233 // are inside the list of objects of the robot 00234 /* Nimm4* me = (Nimm4*)data; 00235 if(isGeomInObjectList(me->object, me->segmentsno, o1) 00236 && isGeomInObjectList(me->object, me->segmentsno, o2)){ 00237 return; 00238 } 00239 */ 00240 } 00241 00242 /** this function is called in each timestep. It should perform robot-internal checks, 00243 like space-internal collision detection, sensor resets/update etc. 00244 @param GlobalData structure that contains global data from the simulation environment 00245 */ 00246 void Nimm4::doInternalStuff(const GlobalData& global){} 00247 00248 /** checks for internal collisions and treats them. 00249 * In case of a treatment return true (collision will be ignored by other objects 00250 * and the default routine) else false (collision is passed to other objects and 00251 * (if not treated) to the default routine). 00252 */ 00253 bool Nimm4::collisionCallback(void *data, dGeomID o1, dGeomID o2){ 00254 assert(created); // robot must exist 00255 00256 // checks if one of the collision objects is part of thee space the robot is in 00257 // and therefore part of the robot 00258 if( o1 == (dGeomID)odeHandle.space || o2 == (dGeomID)odeHandle.space){ 00259 // if the space is involved check for collisions between parts inside the space 00260 // this has no meaning here, because collsions between wheels and body are ignored 00261 // but if parts of the robot can move against each other this is important 00262 dSpaceCollide(odeHandle.space, this, mycallback); 00263 00264 bool colwithme; // for collision with some part of the vehicle 00265 bool colwithbody; // for collision with the (main) body 00266 int i,n; 00267 const int N = 10; 00268 dContact contact[N]; 00269 // extract collision points between the two objects that intersect 00270 n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact)); 00271 // for each collision point 00272 for (i=0; i<n; i++){ 00273 // collisions set to false 00274 colwithbody = false; 00275 colwithme = false; 00276 // if there is a collision with the body both bools have to be set to true 00277 if( contact[i].geom.g1 == object[0]->getGeom() || contact[i].geom.g2 == object[0]->getGeom()){ 00278 colwithbody = true; 00279 colwithme = true; 00280 } 00281 // if there is a collision with one of the wheels only colwithme has to be set true 00282 if( isGeomInPrimitiveList(object+1, segmentsno-1, contact[i].geom.g1) || 00283 isGeomInPrimitiveList(object+1, segmentsno-1, contact[i].geom.g2)){ 00284 colwithme = true; 00285 } 00286 if( colwithme){ // if collision set the contact parameters 00287 contact[i].surface.mode = dContactSlip1 | dContactSlip2 | 00288 dContactSoftERP | dContactSoftCFM | dContactApprox1; 00289 contact[i].surface.slip1 = 0.005; 00290 contact[i].surface.slip2 = 0.005; 00291 if(colwithbody){ // if collision with body set small friction 00292 contact[i].surface.mu = 0.1; // small friction of smooth body 00293 contact[i].surface.soft_erp = 0.5; 00294 contact[i].surface.soft_cfm = 0.001; 00295 }else{ // if collision with the wheels set large friction to give wheels grip on the ground 00296 contact[i].surface.mu = 1.1; //large friction 00297 contact[i].surface.soft_erp = 0.9; 00298 contact[i].surface.soft_cfm = 0.001; 00299 } 00300 // create a joint in the world with the properties set above 00301 // (the joint must be put in group "contactgroup", which is deleted 00302 // after each simulation step, see ode documentation) 00303 dJointID c = dJointCreateContact( odeHandle.world, odeHandle.jointGroup, &contact[i]); 00304 // attach the intersecting objects to the joint 00305 dJointAttach ( c , dGeomGetBody(contact[i].geom.g1) , dGeomGetBody(contact[i].geom.g2)) ; 00306 } 00307 } 00308 //if collision handled return true 00309 return true; 00310 } 00311 //if collision not handled return false 00312 return false; 00313 } 00314 00315 00316 /** creates vehicle at desired position 00317 @param pos struct Position with desired position 00318 */ 00319 void Nimm4::create( const Matrix& pose ){ 00320 if (created) { // if robot exists destroy it 00321 destroy(); 00322 } 00323 // create car space and add it to the top level space 00324 odeHandle.space = dSimpleSpaceCreate (parentspace); 00325 00326 // create cylinder for main body 00327 // initialize it with ode-, osghandle and mass 00328 // rotate and place body (here by 90° around the y-axis) 00329 // use texture 'wood' for capsule 00330 // put it into object[0] 00331 Capsule* cap = new Capsule(width/2, length); 00332 cap->init(odeHandle, cmass, osgHandle); 00333 cap->setPose(Matrix::rotate(M_PI/2, 0, 1, 0) * pose); 00334 cap->getOSGPrimitive()->setTexture("Images/wood.rgb"); 00335 object[0]=cap; 00336 00337 // create wheel bodies 00338 osgHandle.color= Color(0.8,0.8,0.8); 00339 for (int i=1; i<5; i++) { 00340 // create sphere with radius 00341 // and initializ it with odehandle, osghandle and mass 00342 // calculate position of wheels(must be at desired positions relative to the body) 00343 // rotate and place body (here by 90° around the x-axis) 00344 // set texture for wheels 00345 Sphere* sph = new Sphere(radius); 00346 sph->init(odeHandle, wmass, osgHandle); 00347 Vec3 wpos = Vec3( ((i-1)/2==0?-1:1)*length/2.0, 00348 ((i-1)%2==0?-1:1)*(width*0.5+wheelthickness), 00349 -width*0.6+radius ); 00350 sph->setPose(Matrix::rotate(M_PI/2, 0, 0, 1) * Matrix::translate(wpos) * pose); 00351 sph->getOSGPrimitive()->setTexture("Images/wood.rgb"); 00352 object[i]=sph; 00353 } 00354 00355 // generate 4 joints to connect the wheels to the body 00356 for (int i=0; i<4; i++) { 00357 Pos anchor(dBodyGetPosition (object[i+1]->getBody())); 00358 joint[i] = new Hinge2Joint(object[0], object[i+1], anchor, Axis(0,0,1)*pose, Axis(0,1,0)*pose); 00359 joint[i]->init(odeHandle, osgHandle, true, 2.01 * radius); 00360 } 00361 for (int i=0; i<4; i++) { 00362 // set stops to make sure wheels always stay in alignment 00363 joint[i]->setParam(dParamLoStop, 0); 00364 joint[i]->setParam(dParamHiStop, 0); 00365 } 00366 00367 created=true; // robot is created 00368 }; 00369 00370 00371 /** destroys vehicle and space 00372 */ 00373 void Nimm4::destroy(){ 00374 if (created){ 00375 for (int i=0; i<segmentsno; i++){ 00376 if(object[i]) delete object[i]; // destroy bodies and geoms 00377 } 00378 for (int i=0; i<4; i++){ 00379 if(joint[i]) delete joint[i]; // destroy bodies and geoms 00380 } 00381 dSpaceDestroy(odeHandle.space); // destroy space 00382 } 00383 created=false; // robot does not exist (anymore) 00384 } 00385 00386 }
1.4.7