nimm4.cpp

Simple example for the creation of a simulated robot (lpzrobots/ode_robots/robots/nimm4.cpp).

00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *                                                                         *
00007  *   This program is free software; you can redistribute it and/or modify  *
00008  *   it under the terms of the GNU General Public License as published by  *
00009  *   the Free Software Foundation; either version 2 of the License, or     *
00010  *   (at your option) any later version.                                   *
00011  *                                                                         *
00012  *   This program is distributed in the hope that it will be useful,       *
00013  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00014  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00015  *   GNU General Public License for more details.                          *
00016  *                                                                         *
00017  *   You should have received a copy of the GNU General Public License     *
00018  *   along with this program; if not, write to the                         *
00019  *   Free Software Foundation, Inc.,                                       *
00020  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00021  *                                                                         *
00022  *   $Log: nimm4.cpp,v $
00023  *   Revision 1.8  2006/07/14 12:23:40  martius
00024  *   selforg becomes HEAD
00025  *
00026  *   Revision 1.7.4.17  2006/06/29 16:39:55  robot3
00027  *   -you can now see bounding shapes if you type ./start -drawboundings
00028  *   -includes cleared up
00029  *   -abstractobstacle and abstractground have now .cpp-files
00030  *
00031  *   Revision 1.7.4.16  2006/06/25 17:00:32  martius
00032  *   Id
00033  *
00034  *   Revision 1.7.4.15  2006/06/25 16:57:14  martius
00035  *   abstractrobot is configureable
00036  *   name and revision
00037  *
00038  *   Revision 1.7.4.14  2006/04/04 17:03:21  fhesse
00039  *   docu added
00040  *
00041  *   Revision 1.7.4.13  2006/04/04 14:13:24  fhesse
00042  *   documentation improved
00043  *
00044  *   Revision 1.7.4.12  2006/03/31 11:11:38  fhesse
00045  *   minor changes in docu
00046  *
00047  *   Revision 1.7.4.11  2006/02/01 18:33:40  martius
00048  *   use Axis type for Joint axis. very important, since otherwise Vec3 * pose is not the right direction vector anymore
00049  *
00050  *   Revision 1.7.4.10  2005/12/29 16:47:40  martius
00051  *   joint has getPosition
00052  *
00053  *   Revision 1.7.4.9  2005/12/15 17:04:08  martius
00054  *   Primitives are not longer inherited from OSGPrimitive, moreover
00055  *   they aggregate them.
00056  *   Joint have better getter and setter
00057  *
00058  *   Revision 1.7.4.8  2005/12/14 15:37:09  martius
00059  *   robots are working with osg
00060  *
00061  *   Revision 1.7.4.7  2005/12/13 18:11:39  martius
00062  *   still trying to port robots
00063  *
00064  *   Revision 1.7.4.6  2005/12/13 12:32:09  martius
00065  *   nonvisual joints
00066  *
00067  *   Revision 1.7.4.5  2005/12/12 23:41:30  martius
00068  *   added Joint wrapper
00069  *
00070  *   Revision 1.7.4.4  2005/12/11 23:35:08  martius
00071  *   *** empty log message ***
00072  *
00073  *   Revision 1.7.4.3  2005/12/06 10:13:25  martius
00074  *   openscenegraph integration started
00075  *
00076  *   Revision 1.7.4.2  2005/11/15 12:29:26  martius
00077  *   new selforg structure and OdeAgent, OdeRobot ...
00078  *
00079  *   Revision 1.7.4.1  2005/11/14 17:37:17  martius
00080  *   moved to selforg
00081  *
00082  *   Revision 1.7  2005/11/09 13:24:42  martius
00083  *   added GPL
00084  *
00085  ***************************************************************************/
00086 #include <assert.h>
00087 #include <ode/ode.h>
00088 
00089 // include primitives (box, spheres, cylinders ...)
00090 #include "primitive.h"
00091 #include "osgprimitive.h"
00092 
00093 // include joints
00094 #include "joint.h"
00095 
00096 // include header file
00097 #include "nimm4.h"
00098 
00099 using namespace osg;
00100 
00101 
00102 namespace lpzrobots {
00103 
00104   // constructor:
00105   // - give handle for ODE and OSG stuff
00106   // - size of robot, maximal used force and speed factor are adjustable
00107   // - sphereWheels switches between spheres or wheels as wheels
00108   //   (wheels are only drawn, collision handling is always with spheres)
00109   Nimm4::Nimm4(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00110                const std::string& name, 
00111                double size/*=1.0*/, double force /*=3*/, double speed/*=15*/, 
00112                bool sphereWheels /*=true*/)
00113     : // calling OdeRobots construtor with name of the actual robot
00114       OdeRobot(odeHandle, osgHandle, name, "$Id: nimm4.cpp,v 1.8 2006/07/14 12:23:40 martius Exp $")
00115   { 
00116   
00117     // robot is not created till now
00118     created=false;
00119 
00120     // choose color (here the color of the "Nimm Zwei" candy is used, 
00121     // where the name of the Nimm2 and Nimm4 robots comes from ;-)
00122     this->osgHandle.color = Color(2, 156/255.0, 0, 1.0f);
00123     
00124     // maximal used force is calculated from the force factor and size given to the constructor
00125     max_force   = force*size*size;
00126   
00127     // speed and type of wheels are set
00128     this->speed = speed;
00129     this->sphereWheels = sphereWheels;
00130 
00131   
00132     height=size;  
00133 
00134     length=size/2.5; // length of body
00135     width=size/2;  // radius of body
00136     radius=size/6; // wheel radius
00137     wheelthickness=size/20; // thickness of the wheels (if wheels used, no spheres)
00138     cmass=8*size;  // mass of the body
00139     wmass=size;    // mass of the wheels
00140     sensorno=4;    // number of sensors
00141     motorno=4;     // number of motors
00142     segmentsno=5;  // number of segments of the robot
00143   };
00144 
00145 
00146   /** sets actual motorcommands
00147       @param motors motors scaled to [-1,1] 
00148       @param motornumber length of the motor array
00149   */
00150   void Nimm4::setMotors(const motor* motors, int motornumber){
00151     assert(created); // robot must exist
00152     // the number of controlled motors is minimum of
00153     // "number of motorcommands" (motornumber) and 
00154     // "number of motors inside the robot" (motorno)
00155     int len = (motornumber < motorno)? motornumber : motorno;
00156 
00157     // for each motor the motorcommand (between -1 and 1) multiplied with speed
00158     // is set and the maximal force to realize this command are set
00159     for (int i=0; i<len; i++){ 
00160       joint[i]->setParam(dParamVel2, motors[i]*speed);       
00161       joint[i]->setParam(dParamFMax2, max_force);
00162     }
00163 
00164     // another possibility is to set half of the difference between last set speed
00165     // and the actual desired speed as new speed; max_force is also set
00166     /*
00167       double tmp;
00168       int len = (motornumber < motorno)? motornumber : motorno;
00169       for (int i=0; i<len; i++){ 
00170       tmp=dJointGetHinge2Param(joint[i],dParamVel2);
00171       dJointSetHinge2Param(joint[i],dParamVel2,tmp + 0.5*(motors[i]*speed-tmp) );       
00172       dJointSetHinge2Param (joint[i],dParamFMax2,max_force);
00173       }
00174     */
00175   };
00176 
00177   /** returns actual sensorvalues
00178       @param sensors sensors scaled to [-1,1] (more or less)
00179       @param sensornumber length of the sensor array
00180       @return number of actually written sensors
00181   */
00182   int Nimm4::getSensors(sensor* sensors, int sensornumber){
00183     assert(created); // robot must exist
00184 
00185     // the number of sensors to read is the minimum of
00186     // "number of sensors requested" (sensornumber) and 
00187     // "number of sensors inside the robot" (sensorno)
00188     int len = (sensornumber < sensorno)? sensornumber : sensorno;
00189 
00190     // for each sensor the anglerate of the joint is red and scaled with 1/speed 
00191     for (int i=0; i<len; i++){
00192       sensors[i]=joint[i]->getPosition2Rate();
00193       sensors[i]/=speed;  //scaling
00194     }
00195     // the number of red sensors is returned 
00196     return len;
00197   };
00198 
00199 
00200   void Nimm4::place(const Matrix& pose){
00201     // the position of the robot is the center of the body (without wheels)
00202     // to set the vehicle on the ground when the z component of the position is 0
00203     // width*0.6 is added (without this the wheels and half of the robot will be in the ground)    
00204     Matrix p2;
00205     p2 = pose * Matrix::translate(Vec3(0, 0, width*0.6)); 
00206     create(p2);    
00207   };
00208 
00209 
00210   /**
00211    * updates the osg notes
00212    */
00213   void Nimm4::update(){
00214     assert(created); // robot must exist
00215   
00216     for (int i=0; i<segmentsno; i++) { // update objects
00217       object[i]->update();
00218     }
00219     for (int i=0; i < 4; i++) { // update joints
00220       joint[i]->update();
00221     }
00222 
00223   };
00224 
00225   /** things for collision handling inside the space of the robot can be done here
00226    */
00227   void Nimm4::mycallback(void *data, dGeomID o1, dGeomID o2){
00228     // do collisions handling for collisions between parts inside the space of the robot here
00229     // this has no meaning for this robot, because collsions between wheels and body are ignored
00230     // but if parts of the robot can move against each other this is important
00231 
00232     // the follwing (not active) code part can be used to check if objects which had collisions 
00233     // are inside the list of objects of the robot
00234     /*  Nimm4* me = (Nimm4*)data;  
00235         if(isGeomInObjectList(me->object, me->segmentsno, o1) 
00236         && isGeomInObjectList(me->object, me->segmentsno, o2)){
00237         return;
00238         }
00239     */
00240   }
00241 
00242   /** this function is called in each timestep. It should perform robot-internal checks, 
00243       like space-internal collision detection, sensor resets/update etc.
00244       @param GlobalData structure that contains global data from the simulation environment
00245   */
00246   void Nimm4::doInternalStuff(const GlobalData& global){}
00247 
00248   /** checks for internal collisions and treats them. 
00249    *  In case of a treatment return true (collision will be ignored by other objects 
00250    *  and the default routine)  else false (collision is passed to other objects and 
00251    *  (if not treated) to the default routine).
00252    */
00253   bool Nimm4::collisionCallback(void *data, dGeomID o1, dGeomID o2){
00254     assert(created); // robot must exist
00255 
00256     // checks if one of the collision objects is part of thee space the robot is in 
00257     // and therefore part of the robot
00258     if( o1 == (dGeomID)odeHandle.space || o2 == (dGeomID)odeHandle.space){
00259       // if the space is involved check for collisions between parts inside the space
00260       // this has no meaning here, because collsions between wheels and body are ignored
00261       // but if parts of the robot can move against each other this is important
00262       dSpaceCollide(odeHandle.space, this, mycallback);
00263 
00264       bool colwithme;   // for collision with some part of the vehicle
00265       bool colwithbody; // for collision with the (main) body
00266       int i,n;  
00267       const int N = 10;
00268       dContact contact[N];
00269       // extract collision points between the two objects that intersect
00270       n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
00271       // for each collision point
00272       for (i=0; i<n; i++){
00273         // collisions set to false
00274         colwithbody = false; 
00275         colwithme = false;  
00276         // if there is a collision with the body both bools have to be set to true
00277         if( contact[i].geom.g1 == object[0]->getGeom() || contact[i].geom.g2 == object[0]->getGeom()){
00278           colwithbody = true;
00279           colwithme = true;
00280         }
00281         // if there is a collision with one of the wheels only colwithme has to be set true
00282         if( isGeomInPrimitiveList(object+1, segmentsno-1, contact[i].geom.g1) || 
00283             isGeomInPrimitiveList(object+1, segmentsno-1, contact[i].geom.g2)){
00284           colwithme = true;
00285         }
00286         if( colwithme){ // if collision set the contact parameters
00287           contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
00288             dContactSoftERP | dContactSoftCFM | dContactApprox1;
00289           contact[i].surface.slip1 = 0.005;
00290           contact[i].surface.slip2 = 0.005;
00291           if(colwithbody){ // if collision with body set small friction
00292             contact[i].surface.mu = 0.1; // small friction of smooth body
00293             contact[i].surface.soft_erp = 0.5;
00294             contact[i].surface.soft_cfm = 0.001;
00295           }else{  // if collision with the wheels set large friction to give wheels grip on the ground
00296             contact[i].surface.mu = 1.1; //large friction
00297             contact[i].surface.soft_erp = 0.9;
00298             contact[i].surface.soft_cfm = 0.001;
00299           }
00300           // create a joint in the world with the properties set above
00301           // (the joint must be put in group "contactgroup", which is deleted 
00302           // after each simulation step, see ode documentation)
00303           dJointID c = dJointCreateContact( odeHandle.world, odeHandle.jointGroup, &contact[i]);
00304           // attach the intersecting objects to the joint
00305           dJointAttach ( c , dGeomGetBody(contact[i].geom.g1) , dGeomGetBody(contact[i].geom.g2)) ;     
00306         }
00307       }
00308       //if collision handled return true
00309       return true;
00310     }
00311     //if collision not handled return false
00312     return false;
00313   }
00314 
00315 
00316   /** creates vehicle at desired position 
00317       @param pos struct Position with desired position
00318   */
00319   void Nimm4::create( const Matrix& pose ){
00320     if (created) {  // if robot exists destroy it
00321       destroy();
00322     }
00323     // create car space and add it to the top level space
00324     odeHandle.space = dSimpleSpaceCreate (parentspace);
00325  
00326     // create cylinder for main body
00327     // initialize it with ode-, osghandle and mass
00328     // rotate and place body (here by 90° around the y-axis)
00329     // use texture 'wood' for capsule 
00330     // put it into object[0]
00331     Capsule* cap = new Capsule(width/2, length);
00332     cap->init(odeHandle, cmass, osgHandle);    
00333     cap->setPose(Matrix::rotate(M_PI/2, 0, 1, 0) * pose);
00334     cap->getOSGPrimitive()->setTexture("Images/wood.rgb");
00335     object[0]=cap;
00336     
00337     // create wheel bodies
00338     osgHandle.color= Color(0.8,0.8,0.8);
00339     for (int i=1; i<5; i++) {
00340       // create sphere with radius
00341       // and initializ it with odehandle, osghandle and mass
00342       // calculate position of wheels(must be at desired positions relative to the body)
00343       // rotate and place body (here by 90° around the x-axis)
00344       // set texture for wheels
00345       Sphere* sph = new Sphere(radius);
00346       sph->init(odeHandle, wmass, osgHandle);    
00347       Vec3 wpos = Vec3( ((i-1)/2==0?-1:1)*length/2.0, 
00348                         ((i-1)%2==0?-1:1)*(width*0.5+wheelthickness), 
00349                         -width*0.6+radius );
00350       sph->setPose(Matrix::rotate(M_PI/2, 0, 0, 1) * Matrix::translate(wpos) * pose);
00351       sph->getOSGPrimitive()->setTexture("Images/wood.rgb");
00352       object[i]=sph;
00353     }
00354 
00355     // generate 4 joints to connect the wheels to the body
00356     for (int i=0; i<4; i++) {
00357       Pos anchor(dBodyGetPosition (object[i+1]->getBody()));
00358       joint[i] = new Hinge2Joint(object[0], object[i+1], anchor, Axis(0,0,1)*pose, Axis(0,1,0)*pose);
00359       joint[i]->init(odeHandle, osgHandle, true, 2.01 * radius);
00360     }
00361     for (int i=0; i<4; i++) {
00362       // set stops to make sure wheels always stay in alignment
00363       joint[i]->setParam(dParamLoStop, 0);
00364       joint[i]->setParam(dParamHiStop, 0);
00365     }
00366 
00367     created=true; // robot is created
00368   }; 
00369 
00370 
00371   /** destroys vehicle and space
00372    */
00373   void Nimm4::destroy(){
00374     if (created){
00375       for (int i=0; i<segmentsno; i++){
00376         if(object[i]) delete object[i]; // destroy bodies and geoms
00377       }
00378       for (int i=0; i<4; i++){
00379         if(joint[i]) delete joint[i]; // destroy bodies and geoms
00380       }
00381       dSpaceDestroy(odeHandle.space); // destroy space
00382     }
00383     created=false; // robot does not exist (anymore)
00384   }
00385 
00386 }

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