passivemesh.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *    frankguettler@gmx.de                                                 *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  *   $Log: passivemesh.h,v $
00024  *   Revision 1.2  2006/07/14 12:23:33  martius
00025  *   selforg becomes HEAD
00026  *
00027  *   Revision 1.1.2.5  2006/06/29 16:39:55  robot3
00028  *   -you can now see bounding shapes if you type ./start -drawboundings
00029  *   -includes cleared up
00030  *   -abstractobstacle and abstractground have now .cpp-files
00031  *
00032  *   Revision 1.1.2.4  2006/06/27 14:14:29  robot3
00033  *   -optimized mesh and boundingshape code
00034  *   -other changes
00035  *
00036  *   Revision 1.1.2.3  2006/06/23 09:01:14  robot3
00037  *   made changes on primitive Mesh
00038  *
00039  *   Revision 1.1.2.2  2006/06/16 22:27:26  martius
00040  *   getMainPrimtive
00041  *
00042  *   Revision 1.1.2.1  2006/05/29 19:17:41  robot3
00043  *   first version
00044  *
00045  *                                                                         *
00046  *                                                                         *
00047  ***************************************************************************/
00048 #ifndef __PASSIVEMESH_H
00049 #define __PASSIVEMESH_H
00050 
00051 #include <stdio.h>
00052 #include <math.h>
00053 
00054 #include "primitive.h"
00055 #include "osgprimitive.h"
00056 #include "abstractobstacle.h"
00057 
00058 namespace lpzrobots {
00059 
00060 /**
00061  *  (Passive) mesh as obstacle
00062  */
00063 class PassiveMesh : public AbstractObstacle{
00064   std::string filename;
00065   float scale;
00066   double mass;
00067 
00068   Mesh* mesh;
00069   GlobalData globalData;
00070 
00071 
00072  public:
00073   
00074   /**
00075    * Constructor
00076    */
00077   PassiveMesh(const OdeHandle& odeHandle, const OsgHandle& osgHandle,const string& filename,
00078              GlobalData& globalData, double scale = 1.0, double mass = 1.0):
00079     AbstractObstacle::AbstractObstacle(odeHandle, osgHandle), 
00080     filename(filename), scale(scale), mass(mass), globalData(globalData) {       
00081     mesh=0;
00082     obstacle_exists=false;    
00083   };
00084 
00085   ~PassiveMesh(){
00086     if(mesh) delete mesh;
00087   }
00088 
00089   /**
00090    * update position of mesh
00091    */
00092   virtual void update(){
00093     if(mesh) mesh->update();
00094   };
00095 
00096 /*   virtual void setTexture(const std::string& filename){ */
00097 /*     if(mesh) mesh->getOSGPrimitive()->setTexture(filename); */
00098 /*   } */
00099   
00100   virtual void setPose(const osg::Matrix& pose){
00101     this->pose = pose;
00102     if (obstacle_exists){
00103       destroy();
00104     }
00105     create();
00106   };
00107 
00108 
00109   virtual Primitive* getMainPrimitive() const { return mesh; }
00110   
00111  protected:
00112 
00113   bool drawBoundings;
00114 
00115   virtual void create(){
00116     mesh = new Mesh(filename,scale,globalData);
00117     mesh->init(odeHandle, mass, osgHandle);
00118     osg::Vec3 pos=pose.getTrans();
00119     pos[2]+=mesh->getRadius();
00120     mesh->setPosition(pos);
00121     obstacle_exists=true;
00122   };
00123 
00124 
00125   virtual void destroy(){
00126     if(mesh) delete mesh;    
00127     obstacle_exists=false;
00128   };
00129 
00130 };
00131 
00132 }
00133 
00134 #endif

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