robotcomponent.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *    marcel@informatik.uni-leipzig.de                                     *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  ***************************************************************************/
00023 
00024 
00025 #include "component.h"
00026 
00027 #ifndef robotcomponent_h
00028 #define robotcomponent_h
00029 
00030 
00031 namespace lpzrobots
00032 {
00033 /**
00034  * RobotComponent
00035  *
00036  *
00037  */
00038 class RobotComponent : public Component
00039 {
00040 
00041  private:
00042     
00043     OdeRobot* robot;
00044 
00045  public:
00046 
00047     RobotComponent ( const OdeHandle &odeHandle, const OsgHandle &osgHandle, const ComponentConf& conf);
00048     
00049     ~RobotComponent ();
00050 
00051  public:
00052 
00053 /**
00054  *Use this, to get all sensor values of all the joints of all subcomponents, and the sensors of all robots, belonging to all subcompionents.
00055  *The sensor values have the following sequence:
00056  *values of the component connecting joints, values of the robot of the component,
00057  *values of component connecting joints of the first subcomponent, values of the robot of the first subcomponent, ...
00058  *@robot sensor values of the connecting joints of this component and all subcomponents
00059  **/
00060 virtual int     getSensors (sensor *sensors, int sensornumber); //returns actual sensorvalues; only for the connecting joints
00061 
00062 /**
00063  *Sets the motor values for the joints connecting the component with its subcomponents, an recursivly the joints of all subComponents.
00064  *The motors of all robots of the subcomponents is not set.
00065  *@param 
00066  **/
00067 virtual void    setMotors (const motor *motors, int motornumber); //sets actual motorcommands; only for the connecting joints
00068 
00069 virtual int     getSensorNumber (); //returns number of sensors; recursivly adding of the number of sensors all subcomponents and the robots of all Subcomponents.
00070 
00071 virtual int     getMotorNumber (); //returns number of motors; recursivly adding of the number of sensors all subcomponents; at the moment only counts Hinge-, Slider-, Hinge2 and Universal-Joints; The Motor-Numbers of the robots of the Components is not counted.
00072 
00073 virtual void    update ();//update the OSG notes here; update of the underlying robot or Primitive and recursive update of all Components in the Connection-vector
00074 
00075 virtual void    place (const Pos &pos);//sets the vehicle to position pos - desired position of the robot; the first component is seen as center of the robot, on which the position pos refers; also recursive place of all subComponents
00076 virtual void    place (const osg::Matrix &pose);//sets the pose of the vehicle; also recursive place of all subComponents; does nothing at the moment
00077 
00078 virtual bool    collisionCallback (void *data, dGeomID o1, dGeomID o2);// checks for internal collisions and treats them.; should do nothing, because there should not be any ode-objects belonging to the component, which are not handled elsewhere....and what is with Primitives? are they automaticaly handled?
00079 
00080 virtual void    doInternalStuff (const GlobalData &globalData);// this function is called in each timestep.; maybee usefull
00081 
00082 // virtual void         setColor (const Color &col);    sets color of the robot; not nessecary
00083 
00084 virtual Position getPosition () const; //returns position of the object; relates to the robot or Primitive belonging to the component
00085 
00086 //virtual Position getSpeed () const;//returns linear speed vector of the object; must be computed from all sub-robots
00087 
00088 //virtual matrix::Matrix        getOrientation () const;//returns the orientation of the object;
00089 
00090 
00091 /**
00092  *This is only a simple function, calculating the coordinates of the point exactly between two directly connected components.
00093  *@return Vector containing the Position
00094  *@param index number of the position
00095  **/
00096 virtual osg::Vec3 getPositionbetweenComponents ( Component* component );
00097 
00098 /**
00099  *Sets the reference to the robot for the component, but only if there is no Primitive assigned to the component.
00100  *Overwriting an existing robot reference is possible, also to set it NULL, and then set a reference to a Primitive with setSimplePrimitive ( .. ).
00101  *But first the robot reference should be saved elsewhere or it won't be updated graficaly
00102  *return true if the reference could be set; false else
00103  **/
00104 virtual bool setRobot ( OdeRobot* newrobot );
00105 
00106 /**
00107  *returns a reference to the robot belonging to the component, if there is no robot it is an NULL pointer, then try getMeinPrimitive, because there is only a solid Primitive not a complex robot for this component
00108  *@return the robot asigned to the component
00109  **/
00110 virtual OdeRobot* getRobot (); //
00111 
00112 /**
00113  *return reference to the simple Primitive, or to the main Primitive of the robot assigend to the component. If nothimng is assigned, NULL is returned.
00114  **/
00115 virtual Primitive* getMainPrimitive () const;
00116      
00117 };
00118 
00119 
00120 }
00121 #endif

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