00001 /*************************************************************************** 00002 * Copyright (C) 2005 by Robot Group Leipzig * 00003 * martius@informatik.uni-leipzig.de * 00004 * fhesse@informatik.uni-leipzig.de * 00005 * der@informatik.uni-leipzig.de * 00006 * marcel@informatik.uni-leipzig.de * 00007 * * 00008 * This program is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU General Public License as published by * 00010 * the Free Software Foundation; either version 2 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This program is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU General Public License * 00019 * along with this program; if not, write to the * 00020 * Free Software Foundation, Inc., * 00021 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00022 ***************************************************************************/ 00023 00024 00025 #include "component.h" 00026 00027 #ifndef simplecomponent_h 00028 #define simplecomponent_h 00029 00030 00031 namespace lpzrobots 00032 { 00033 /** 00034 * SimpleComponent 00035 * 00036 * 00037 */ 00038 class SimpleComponent : public Component 00039 { 00040 00041 private: 00042 //only one of this two should reference to an object 00043 Primitive* simplePrimitive; 00044 00045 public: 00046 00047 SimpleComponent ( const OdeHandle &odeHandle, const OsgHandle &osgHandle, const ComponentConf& conf); 00048 00049 ~SimpleComponent (); 00050 00051 public: 00052 00053 00054 //virtual int getSensorNumber (); //returns number of sensors; recursivly adding of the number of sensors all subcomponents and the robots of all Subcomponents. 00055 00056 //virtual int getMotorNumber (); //returns number of motors; recursivly adding of the number of sensors all subcomponents; at the moment only counts Hinge-, Slider-, Hinge2 and Universal-Joints; The Motor-Numbers of the robots of the Components is not counted. 00057 00058 virtual void update ();//update the OSG notes here; update of the underlying robot or Primitive and recursive update of all Components in the Connection-vector 00059 00060 virtual void place (const Pos &pos);//sets the vehicle to position pos - desired position of the robot; the first component is seen as center of the robot, on which the position pos refers; also recursive place of all subComponents 00061 virtual void place (const osg::Matrix &pose);//sets the pose of the vehicle; also recursive place of all subComponents; does nothing at the moment 00062 00063 virtual bool collisionCallback (void *data, dGeomID o1, dGeomID o2);// checks for internal collisions and treats them.; should do nothing, because there should not be any ode-objects belonging to the component, which are not handled elsewhere....and what is with Primitives? are they automaticaly handled? 00064 00065 virtual void doInternalStuff (const GlobalData &globalData);// this function is called in each timestep.; maybee usefull 00066 00067 // virtual void setColor (const Color &col); sets color of the robot; not nessecary 00068 00069 virtual Position getPosition () const; //returns position of the object; relates to the robot or Primitive belonging to the component 00070 00071 //virtual Position getSpeed () const;//returns linear speed vector of the object; must be computed from all sub-robots 00072 00073 //virtual matrix::Matrix getOrientation () const;//returns the orientation of the object; 00074 00075 00076 /** 00077 *This is only a simple function, calculating the coordinates of the point exactly between two directly connected components. 00078 *@return Vector containing the Position 00079 *@param index number of the position 00080 **/ 00081 virtual osg::Vec3 getPositionbetweenComponents ( Component* component ); 00082 00083 /** 00084 *Sets the reference to the Primitive for the component, but only if there is no robot assigned to the component. 00085 *Overwriting an existing Primitive reference is possible, also to set it NULL, and then set a reference to a Primitive with setSimplePrimitive ( .. ). 00086 *But first the Primitive reference should be saved elsewhere or it won't be updated graficaly 00087 *@return true if the reference could be set; false else 00088 **/ 00089 virtual bool setSimplePrimitive ( Primitive* newprimitive ); 00090 00091 /** 00092 *return reference to the simple Primitive, or to the main Primitive of the robot assigend to the component. If nothimng is assigned, NULL is returned. 00093 **/ 00094 virtual Primitive* getMainPrimitive () const; 00095 00096 00097 }; 00098 00099 00100 } 00101 #endif
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